Elemental Dragons

Zullar··2 votes·1,389 views

Elemental Dragons put one team up and one time down with a permanent advantage/disadvantage. There is no come-back mechanic like shut-down gold.

Games are very snowbally and many just want to FF@15. Elemental Dragons are a contributor towards this. I mean who really wants to try and make a comeback and play a full game when you are down like 2 infernal dragons?

Wish this could be addressed somehow in the preseason. Thanks.

6 Comments

FOR JUSTICE2 votes

they did actually albeit seemingly indirectly, although i dont agree with it entirely, they lowered the xp gains of jungle and botlane, this means a few things:

  1. junglers being lower leveled means they cant just 1v1 the drake earlier into the game

  2. it becomes a bit harder for botlane to assist them getting dragons, with out a pretty much required gank

  3. midlane and toplane will hit 6 around the time botlane is around level 4, so theoretically everyone gets a chance to look for aggressive teamfights and influence the map.

you would think this makes the game more snowbally but to compensate less dragons would actually be available to be taken before the first few teamfights, only because if its attempted to early it becomes a serious risk if anyone on the enemy team shows up to contest them.

Pyrosan2 votes

they want games to be snowbally and decided on you getting a lead, watch the videos they're putting out explaining the changes

there's a 7 minute one where they clearly say "we want to transitions leads into wins"

Zullar1 votes

Can you link video?

I don't agree with their decision to make it more snobally. Lets say yourteam is up by 4k and 2 dragons at 15min... and currently that puts you at a 95% win chance... well I think it should be more like 80% win chance (making up numbers).

Having almost no chance for a comeback makes it uninteresting (for both sides IMO).

Pyrosan1 votes

{quoted}

Can you link video?

I don't agree with their decision to make it more snobally. Lets say yourteam is up by 4k and 2 dragons at 15min... and currently that puts you at a 95% win chance... well I think it should be more like 80% win chance (making up numbers).

Having almost no chance for a comeback makes it uninteresting (for both sides IMO).

i'm not sure where it is now but it was posted on their twitter they were talking about top lane changes where you're gonna end up getting more exp for the solo lane, top lane should get 6 before bot hits 4 or something along those lines if that guides you to the video better lol

Posui Gart1 votes

You lost a teamfight, enemies could take a tower(with 800 gold plating+tower gold itself) but they did a drake instead, i guess the drake should be quite important. If the only reason you ff is because enemies get +10% ap/ad, thats not riot's problem.

SenjuWarrior1 votes

I was thinking it would be cool to some how proc or complete an objective to have the next elemental a different kind. Like hitting the wall of the spawn with a different ability. Maybe Janna would proc the Cloud Drake etc.

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