A Thought On Broken Champions
So I think we can all agree on at least this basic concept:
Tankiness beats Burst Burst beats DPS DPS beats Tanks
Now of course this is more of a "generally is" pattern than it is a hard rule - a fed Assassin can probably hold their ground against an underfed Fighter or Tank - but this concept does help identify the good and the bad champions who follow or break this pattern.
Off note, being broken does not necessarily have to do with how OP a champion is. Poppy's a relatively broken champion in a lot of respects, for example, but unless someone fed her/she got to her late game, it's very rare for anyone to see her more overwhelming side.
Back to the main point though. For many champions, you'll notice that a lot that defines a champion's given role in the game tend to follow these guidelines. But what about the champions who break this pattern?
Tryndamere is a fun example I like to point at for this argument. Ignoring early level cheese, as a Crit and Attack Speed building Melee Carry, I think we can all agree that Tryndamere mostly falls under one area: DPS. Naturally, we should expect his biggest weakness to be related to this trait; if he gets bursted down hard, he's going to have trouble fighting back. Tryndamere breaks this rule rather hard however with his Undying Rage, as the 5 second invincibility shuts down forms of damage (including burst) while not really doing anything to help him fight Tanks. Luckily, Tryndamere has a host of problems that keeps him from being op despite his ultimate essentially making him broken, but it's still rather interesting how his DPS Carry kit is supplemented with a simple button-press ability to negate a DPS Carry's major weakness while not really doing anything to accent his strengths.
I wanted to see what you guys thought on the matter. Any "Broken" Champions you guys can think of, even if they are not necessarily OP, based on the Tank>Burst>DPS triangle I mentioned earlier? What do you think should be done with them? Maybe if they received a rework, should their kits be totally reworked to fit their broken part of the kit (maybe making Tryndamere a more Tank based DPS champ instead of a full damage melee carry) or should these elements be totally removed rework (Tryndamere's ult instead grants him life steal based on how much health he is missing, for example). I just think it would be an interesting thought experiment about these kinds of champs.