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Let's change the Rift Herald

Stormhawk23··1 votes·2,055 views

So the other day i had a crazy idea. Instead of 1 rift herald, why not add multiple types of rift herald? Let me explain.

The main issue a lot of people have with league, including myself, is the fact that the game literally revolves around team fighting, mixed with a dash of split pushing. It's not a lot of fun. Especially when literally no one is on the same page. There are 2 objectives. Dragons and Baron. These are the only objectives anyone in the game fights over because they require a team of people to combat. This leads to long, stale matches where you play till late game and pray you win the team fights you need. But there's really no way to come back and no way to play intelligently. On top of that, top lane is a dumpster fire. If you succeed in top lane, Good on you! you literally wasted the last 20 minutes of the game. Either you've fed the enemy so they can literally 1 v 5 your whole team, or you've won enough not to be completely useless. Either way, your time might as well not have happened because their carry is 15/0 with a pyke, Lux/viegar/Zoe/insert annoying midlaner here, a Wukong and Nasus (Hypothetically, obviously). Not a great time. [sg-syndra]

And so you reach late game where that lead everyone else got steam roles past everything and it becomes one shot or be one shot. You try and take baron after a team fight and the Ezreal steals it with his ult and chunks everyone on your team for most of their health. Tell me this hasn't happened to you before, dear reader. And tell me that most of the time, your games are not fun because there is n strategy.

Well i propose this solution: Change the Rift Heralds into the Void Heralds. you could have a few of them, each with their own special effects. But they aren't buffs. No. They affect the environment. For example, the Eye of the Herald could reveal certain bushes on the map for a time, say 2 minutes. If an enemy walks into those bushes, they are pinged automatically. or the Talons of the Herald could rake through larger walls, opening pathways and ganking routes inaccessible before (Unless you main Kayn). or the breath of the Herald and so on and so forth. This would add a new layer of strategy to the game previously unknown. These may not be the most powerful ideas there are, but my point stands. And you'd have to balance them. Maintain the whole weak point idea, without making it nearly as much of a chunk as it currently is. Make them deal lots of damage, so that way someone has to tank it while someone else kills it. And because of these powerful buffs, it would encourage fighting over the objective.

I also believe that, handled properly, this could solve another major flaw: Balance.

In order to make these powerful, you can't really afford to have a character who can deal massive amounts of damage to it. Or else you get what we have now, one person goes off on their own, takes the herald and no one cares. Plus you'd need to actually care about the top laners because they have the greatest ease of access to it.

This idea is flawed and imperfect, and i would love (Constructive) feed back and ideas. But i truly believe that what this game needs is something to fight for. Something to allow early game rush styles to thrive and see success while also supporting late game stall strategies too. (baron wouldn't be gone. He's a staple.) But buffs to champions don't make the game fun. They just make the game more snowbally. [slayer-jinx-catface]

5 Comments

xDogMeatx2 votes

i would just lower damage globally by nerfing items/effects. basically nerfing gold itself while increasing tank items a bit to have a edge but not a mountain over damage dealers as compensation nerf all the tank/juggernauts base damages. so that they actually tank damage instead of being APCs or melee adcs without damage items.

Stormhawk231 votes

Yeah, i think you have a good idea. My only goal with this idea is inject a bit more strategy into the game and almost force something that can be used to balance around. Tanks shouldn't be impossible to kill, assassins shouldn't be able to kill someone 3 times over in under a second, mages should be really weak when it comes to health but powerhouses in damage (While keeping on the right side of the burst) and bruisers should be good at dueling without being ridiculous. and i think that doing as you suggest and mixing in my idea would keep the game interesting without resorting to more and more damage.

xDogMeatx1 votes

{quoted}

Yeah, i think you have a good idea. My only goal with this idea is inject a bit more strategy into the game and almost force something that can be used to balance around. Tanks shouldn't be impossible to kill, assassins shouldn't be able to kill someone 3 times over in under a second, mages should be really weak when it comes to health but powerhouses in damage (While keeping on the right side of the burst) and bruisers should be good at dueling without being ridiculous. and i think that doing as you suggest and mixing in my idea would keep the game interesting without resorting to more and more damage.

i rather mage items have 1000 actives (exaggerating of course) and only sustain type passives but have low/meh-ish health gains off of their items. it defines what a mage is.... spellslingers. while ads have active enhancers of their own instead of being a stat check its a conditional actives fights. it would add in more depth in the game. (dont hate this idea i just came up with it just exactly now)

The thigh guy2 votes

I’d make it so runes weren’t the equivalent of starting with a full item.

Stormhawk231 votes

I would agree. They're nice and all, but not always that great.

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