New item "Luden's Echo" experiment over it's already hilariously overpowered in its current design

Borigrad·2/18/2015, 9:12:53 PM·4 votes·3,170 views

Item 3285 (3100g) Needlessly Large Rod + Aether Wisp + 650g +120 Ability Power +7% Movement Speed UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

I won't go into the AP lets first discuss the movement speed.

Movement speed is the best stat in the game for ranged period, there is not a single ranged champion in this game that doesn't want as much movement speed as possible, that's why everyone builds boots first, increasing every ranged casters movement speed by 7% all at once will break the game in half, it'll make poke mages even harder to catch, poke comps will be the norm, melee will be phased out even more and it'll just reinforce passive play when it makes it even harder to initiate on the back line.

lets now discuss this passive, i assume it'll charge just as fast as Statikk shiv, 10 charges per spell 5 charges per 100 units moved. First off giving an item like this to casters who are even further away than ADC's and even more safe is hilariously stupid, there is no way to zone them or lock them down preventing them from gaining the charges in a team fight, add this with poke mages and you essentially just create the perfect item for mages with poke, especially when you add the bonus damage. Late game we can assume this item will do about 160 damage a pop, once a class that builds magic penetration, essentially removing the actual weakness that statikk shiv does have, where a little bit of magic resist can mitigate the damage. With magic resist being nearly impossible to itemize as is and ADC's pumping out so much damage, this just adds even more damage being applied to tanks that cannot possibly be survived against.

The item itself seems to laugh in the face of melee bruisers and tanks, especially the low mobility ones, they'll never close another gap again and now the mages will be rewarded for actually kiting these champions, beyond the basic rewards of you know not dying and killing bruisers. Now they get even more damage and rewards for killing them and with the extra movement speed only the likes of Vi and Jarvan will really have to means of closing the gap and maybe locking down the mage long enough for people to catch up.

24 Comments

Iron Angel 2k32/18/2015, 9:25:30 PM3 votes

Shut up you filthy bruiser main, get back in your box and stay there. How dare you question your AP overlords.

SlytherinUmbreon2/18/2015, 9:15:56 PM1 votes

And then someone built this item on an AP bruiser

Doctrines2/18/2015, 9:21:46 PM1 votes

This item + lich bane on EZ = 1.05 AP ratio Qs. Would be pretty fun.

Sounds like a nightmare on nidalee though.

Fitz n The Fool2/18/2015, 9:24:52 PM1 votes

AP Miss Fortune Ult + the proc. Massive AoE damage.

AuraMax2/18/2015, 9:28:27 PM1 votes

Xerath : Would each of Xerath's ult be considered an additional spell hit? Velkoz : How would it work with Vel'Koz ult if it periodically applys damage to targets? Katarina : Would each of Katarina's daggers count as a spell hit? (lol that would be crazy op, but funny to watch)

vC48YNoGbJ2/18/2015, 9:38:03 PM1 votes

Who cares about its current design? Its gonna go through tweak after tweak before they release it. Also gives mages increased multi-kill chance which they were lacking since they roll off cooldowns only and don't do shit with autos in between. I like the concept. Now LeBlanc will have a chance to be useful in team fights without having to go 7-0 in lane.

MrSlowDie2/18/2015, 9:41:24 PM1 votes

idk about OP/UP but the passive isn't cool :/

Sukishoo2/18/2015, 9:58:34 PM1 votes

It's so op. Testing it out on several different champs and it just hurts.

And the item lists it as "Magic Shank" now in it's little buff icon not Luden's Echo. Though in the shop it's called 3285

Reynard the ƒox2/18/2015, 10:01:06 PM1 votes

Inb4 Xerath and Nidalee literally every game.

as if pro play wasnt stagnant enough

Hupsis2/18/2015, 10:03:30 PM1 votes

I think the passive is very boring.

Rito, give us something interesting! A mine that will explode when you cast a spell on it and will damage/stun enemies around it. Magical field that will increase your damage as long as you stay in it. Summon a magical minion that follows you 2 seconds behind you and an activate that swaps your and the minions places.

Anything but a Static Shiv V.2. Please D:

Duke Anax2/18/2015, 10:06:47 PM1 votes

it actually charges faster, like 20 per spell, becasue you know, spells have more cooldown than attacks.

Fitz n The Fool2/18/2015, 9:15:56 PM1 votes

as if xereth needed to be any more annoying

Crimson Mutt2/18/2015, 10:28:47 PM1 votes

The item passive is fine (even though giving it scaling is bs) It having 120AP is not.

all i will say.