I just don't understand the concept of crits. Like....what is exactly a crit? These are people casting spells or shooting or stabing or just generally fighting other people. Why is it that this next hit magically does more damage when it is hitting the same area as the last one? Ive always been behind the idea of getting rid of crit.
This isn't even counting that its an RNG stat which is something that shouldn't exist at all. I mean Dodge used to be a similar thing and they got rid of that.
Hell remove crit and just leave it as a fancy case on like Yas or Tryn, basically having a passive the is the reason they have crit. Up ADC damage a bit to make up for it I guess but an ADC shouldn't be hitting 1k+ a hit. Sorry but no. Big numbers should stick solely to assassins and mages, since their entire point is to use their spells to blow you up, since they are limited to only their spells.
ADC just auto you, and fast at that, there really is no reason they should be even semi close to that. The highest they should hit is like 500 since I mean most ADC get high AS, 2.5 AS and watch how you literally hitting 2-3 times a second. They still will do their job just fine, just not on the damage level of a bursty champ.