Anout URF mode champion " Diversity "
So, I guess I am one of those "other" players. I had always thought the majority of players complained about the lack of played champs and complained about not being able to pick their champs. So Boards, who was really complaining about what?
I've not been excited for ARURF since my first game playing it. I was forced to play Singed in a lane vs
and
with one buddy down in bot lane.
I think. Anyways, because of the randomness of things, I had no control over the outcome of the game. I could not help my team, all I could do was participate less so I would not feed.
Besides my personal experience, I believe All Random is not the best way to URF. I propose a game long cooldown to the champion you PICK, in a URF game. Lasting 2-4 games? What ever the math majors at Rito decide. This way, someone can PICK and play who they want, but when it comes to that person playing Pole jumping,
un-targetable fish throwing dude, he wont be able to. At least not for a while. Heavan forbid if he decides to throw
shuriken instead.
Personally, I did use to spam one champ.
And it was a lot of fun. But I did wise up and start playing more, a lot more. BUt in ARURF I don't even have fun anymore....
So, thoughts on how much this idea sucks? Or how to improve it?