Can we make mobile champions worth twice the gold?

Ranmaru··1 votes·636 views

Thanks because I played trundle into pyke and no matter what I did he outran me I cut him off he just dashed through q's me and runs away in w So

Here is my suggestion, Make it so that when you kill someone with a dash you get double the gold because its about 3 times as hard to kill them

and here is a quick joke "Dashes have risks to them"

9 Comments

Fízz v22 votes

if you also make tanks/tanky champs like Trundle and champs with range worth twice the gold hehe

AnAggravatedPimp1 votes

[{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=34kWt3wr,comment-id=0000,timestamp=2018-07-23T19:52:55.339+0000)

if you also make tanks/tanky champs like Trundle and champs with range worth twice the gold hehe

Tanks take longer to kill, sometimes requiring three times the effort compared to killing the support. I say tanks should be worth three times the gold

Ranmaru1 votes

Thing is they dont have 15 dashes for free

Pika Fox1 votes

Why? Immobile champs get massive advantages for being immobile. And Trundle isnt exactly "immobile" with his W. If you were to do this, even speed buffs would net 2x gold per kill.

Ranmaru1 votes

Oh like how annie can half health an entire team but leblanc can do the same thing but with mobility?

Pika Fox1 votes

Annie is also far tankier (seriously, people underestimate her E) and she also has access to a full team stun.

Ranmaru1 votes

Then why do I Still get one shotted by assassins as annie as they dash around me

Pika Fox1 votes

Why do you run up to an assassin and just wait to die?

Chembaron Yamada1 votes

As someone who plays a fair share of immobile champions: no.

Especially not with the conditions you mention here. I don't think that champions like these Aatrox Fiora Galio Illaoi Leona Malphite Maokai Nautilus Poppy Pantheon Thresh Urgot Ziggs should get additionally punished for dying, just because they technically have a dash in their kit.

And if you really think that mobility should be a factor here.. not every mobility is the same. For example, divers use their mobility oftenly to initiate a fight and have a hard time to escape once they are in it, meanwhile assassins can oftenly engage and disengage at will.

Punishing both equally doesn't seem fair here, when the diver actually have to commit to an engage, while the assassin doesn't have to.

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