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Supporting mismatching

ionst0rm··2 votes·1,093 views

I would really like to know how riot is pairing players. I'm a support main with I think 3 or 4 champs in supporting over 200k. I get paired against supports who are of equal skill to me. Control vision, tracking junglers, zoning, prepping waves at towers, summoner timers being called ect… Went back to playing adc like I did a few seasons ago and seeing complete lopsided matchups. Regardless of counter picks it seems one side has proper macro play. Cannon low? Let's move forward on zone the opposing adc off it. Supports I'm seeing just cast abilities on minion waves regardless of if wave needs to be frozen and/or reset. Is there a page or forum where riot has shown how they matchmake so I can try to understand what's going on better?

If advise is giving please be of higher elo than myself as maybe I have missed something.

5 Comments

TheUrbanKitsune2 votes

Diamond support main here. I went ahead and looked you up. op.gg says you're currently Gold 2. I have a smurf account that's getting consistently matched with players around high gold/low plat.

Biggest things I notice out of bot lanes (both ADCs and supports) in this elo: -Don't fight for/respect level 2 advantage -Don't fight around ability cooldowns -Don't know how to manage waves (mostly ADC not pushing/not pushing at correct times) -Don't know champion matchups and at which point they win/lose lanes -Only sometimes punish players for stepping too far up

I've had to hard carry so many Gold2 - Platinum 4 ADC mains through the early game because they just have zero idea how laning phase works. This of course is all mostly just lane stuff and post-laning-phase is it's own beast entirely but working on these things is a big start to improving.

ionst0rm2 votes

Thank you much!

The level 2 is something I press for if I have a draven/luc type of early adc as I main thresh or more so cc supports. Usually i'll state before hand if i'm going to hit casters on first or second wave to hit two first then try to freeze and zone if opposing plays safe (pending matchups) or go aggro (also depending on which buff jungler started).

Laning is all of my concern at the moment excluding vision control after laning. Ironically enough a vast majority (60-70%) of games won in my elo are from the teams with higher vision scores. This is exluding rotations and other variables. Trying to get players to grasp the concept of vision and it's importance are rough. Asking ADC's to buy farsights to prevent facechecking normally results in flaming.

We all will miss skillshots myself included. That's part of the game and one I have no problem with if a player is constantly missing. Just more concerned with macro play and how those plays snowball the rest of the game. If you spectated one of my games, about 5 minutes in you could probably have a solid educated guess at which team is going to win strictly from macro.

The fighting around ability cooldowns is something I'm definitely guilty of while maintaining opposing teams vision/vision timers and junglers presumed pathing. Double edged sword on this one when you combine all factors into playing around CD's. Can you clarify on this one further?

TheUrbanKitsune2 votes

Knowing to push for level 2 when you have an agressive ADC like Draven or Lucian is a good start. Just one thing to keep in mind is you should probably still go hard for level 2 even if you don't have an ADC like Draven or Lucian (if the matchup allows you to). It's ESPECIALLY important on champions like Thresh and Alistar who's weakest point in the lane is usually level 1. It's good to go into lane with a 'game plan' and it seems you're doing a pretty good job of that by deciding beforehand if you are going to aggressively pressure level 2 or play safe if you have the potential to lose hard level 1.

Laning is super important, especially since the game is so early game focused right now, if you roll over your lane you have the potential to pretty much remove the enemy ADC from the game. (and yes, vision is SO POWERFUL. A lot of people underestimate just how useful it is to know the location of certain enemy champions.)

Fighting around cooldowns is super simple and easy to do, a lot of people just don't think about it. Just think about important abilities, take for example Morgana Q. If Morgana misses Q pre-6 all she offers to a fight is her pool and spell shield. In short she pretty much loses all pressure that the ability creates. So while it's on cooldown you can either harass her and her ADC for poke or try to pick a fight knowing she can't root you. Same thing goes for other abilities like Blitz/Thresh Q, or Ezreal E. If a champion doesn't have their primary CC/engage/escape available it usually sets you up for a good opportunity to trade or fight. Same thing goes for your side of the lane though, for example if you're playing Thresh and miss a hook (it happens to the best of us, nobody is perfect) you have to realize that you aren't nearly as scary until that ability comes back up.

ChrisBrownze1 votes

How do you know the enemy support is calling summoner timers???

ionst0rm1 votes

I ask before games end at some point or in the lobby afterwards. Trying to understand this so trying to gather all facts before passing judgement.

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