"Tanks are easy"

GigglesO··3 votes·1,082 views

You know for a champion class that is supposed to be easy to play dear god does it suck to play them.

They just get their asses handed to them too badly in lane phase.

I can't: Survive ganks/escape (like you can with riven and other dash champs) 1v1 Easily like Darius/Talon and other early cheese champs Do anything past CC late game (even though other champs like ahri, vayne, hecarim have cc and damage) Protect a carry that dies in 1 second.

When can this high damage shit end?

7 Comments

The thigh guy4 votes

Early tank stats suck because damage options are just better. What do tanks have for component items? item 3076 okay? It’s meh at best? item 1031 I mean. It’s alright item 1057 good for maybe 2 minutes item 3067 eh? item 3751 actually pretty alright Then you look at the damage options item 3134 one of the best in game item 3057 insanely good item 3802 stupid good item 1038 goal backing item

Early items are just better than tank items.

Then mid game hits and there’s a black cleaver and a void staff on every team, so the items you finished after slogging through the bs that is Laning as a tank are almost worthless.

GigglesO2 votes

I 100% agree with what you just posted on defense items.

They also have alot of specific champion balance issues based on the idea that tank items are supposed to be fairly competitive.

Braum, Mundo, Sion, Kench, Galio (I could name others) All have a terrible balance issue where they were meant to be kinda almost meat shields with the effect of dealing damage over time. Since Defense and long duration fights are no longer viable they either shit damage/cc with you/your team killing the enemy instantly or they are useless. They can't even really peel for their team/meat shield soak damage. I understand a large group of players didn't want tanks to be brain dead "I run in and don't die" but come on right now I die as fast as my carries without really doing any damage.

Hell even Cho'Gath is currently being built as ap.

PhearBunny3 votes

i really think they should just look at each tank individually, and just slap passive percentage mitigation on them based on their performance. Lets use Leona as an example. She dies alot, she loses alot. Slap 15% mitigation on her

GigglesO1 votes

I don't really necessarily agree with you on this... but I do think thanks need better defense options. Just look at some of the most hated champions right now Yasuo Vayne Riven Akali Irelia. All of them have some sort of stupid defense tool.

Inb4 "But OP you put vayne up there, she doesn't get free defense" Yea so being able to tumble dodge shit, stealth so you can't click/target or otherwise properly hit her, and then if you do get close to her she has a knockback, to top that off if you get away she has a massive movement speed just to chase you down. Its not even all about her % max hp true damage at this point she just has good tools to duel. (Akali is mentioned for similar reasons)

Meanwhile Malphite I hit the R E Q, if they didn't die I'm dead.

PhearBunny2 votes

Tanks are easy from a microplay perspective. But require a bit more knowledge and team awareness than other roles. So to say they are "easy" depends on what aspects of the game youre strong/weak at. Much like all the other roles.

GigglesO1 votes

I think you miss the major complaint that I’m making. Defense was intentionally make to be easier to use with the trade off that there is lower kill potential, and less micro play.

The issue is that tanks aren’t even really allowed to farm lane because of how weak defense is. Defense isn’t even really that good anymore and tanks base stats don’t even really reflect that.

2Charmnot2Charm2 votes

Poppy and Sion are the only Viable top lane tanks and it has been that way since conq came out.

FeelsBadMan.

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