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An effective idea to combat soft inters/trolling ?

ttv Pennywise··1 votes·755 views

Weighted LP losses, their should be a system that grants higher lp losses for a higher amount of deaths as well as less lp losses for someone with a lower amount of deaths.

ie, i should not be losing the same amount of lp for playing my role perfectly as compared to my mid yasuo who's 1/10 and has clearly given up trying. Banning these players, doesn't work. I'm toxic af and i literally could not care less about your honor system or being banned, HOWEVER, i do care about climbing, i want to be the best shaco in na.

therefore if a system rewarded me for playing to the best of my ability by making my lp loss lighter when i get THAT team, i will be less likely to become frustrated and rage because i know the system will still reward me in some capacity for playing my best and that the player going full na first timing a champion in my high diamond game will be punished by dropping elo quicker.

(also the system should detect how often the enemy jg is in your lane and take that into account cause sometimes it is just unfortunate to get the hashinshin treatment but this is just a rough idea i came up with whilst taking a shower)

4 Comments

oBzAhKitty1 votes

No.

An effective way to combat it is to just ban them.

i should not be losing the same amount of lp for playing my role perfectly as compared to my mid yasuo who's 1/10

everyone on the team doesn't lose the same amount of lp lp gains & lp losses are determined by games played & the gap between your mmr and displayed rank

I could lose only 3 lp for a loss while you lose 20

Buckeye20021 votes

No winning and losing should determine if you gain or lose MMR/LP, while your play should dictate how much

oBzAhKitty1 votes

{quoted}

No winning and losing should determine if you gain or lose MMR/LP, while your play should dictate how much

winning and losing should determine if you gain or lose MMR/LP

your play should dictate if you win or lose

Metal Janna1 votes

OP sounds like an assassin main:

My teams are always so heavy I don't know why I can't carry them I'm always going 13/2 so why can't I win?

Never engages if there is a chance of death. Spends half the match in the enemy jungle hunting wards and hoping to catch the support. Always focuses the squishiest enemy, regardless of who is carrying.

This game is team deathmatch right?

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