Pull Hitboxes Need to be Fixed
There is a terrible problem that I've been noticing with all pulls on champs, except for Thresh which is weird. For some reason, the animation for pulls extends far passed the designated range on the tooltip, and even when you're outside that designated range, if the ANIMATION hits you, you're pulled. I'll take my last game as Kennen against Darius as an example. There were tons of moments in the game where the animation wasn't even close to hitting me at all, yet I was pulled anyway and I died. It was clear to see that I was FAR outside the animation, and yet I'm pulled. Riot, I swear, please fix this mechanic for all pulls. There is no reason that they should do this. PLEASE fix it.