Thoughts on a Kha'Zix Q buff.
Q: Taste their fear: RANGE: 325 (375 when Evolved Enlarged Claws.png evolved) COST: 25 mana COOLDOWN: 3.5
Passive: Kha'Zix marks enemies that are isolated from their allies. Enemy champions are marked as isolated when they have no allies (allied champions, minions or turrets) within 300-500 units. Isolation range decreases with each level. 500/450/400/350/300 Active: Kha'Zix slashes, dealing physical damage to a single enemy. If the target was isolated he deals bonus damage. Physical damage: 91 / 123.5 / 156 / 188.5 / 221 (+90%Bonus AD) Physical Damage to Isolated Targets:91 / 123.5 / 156 / 188.5 / 221 (+156%Bonus AD)
Evolved Enlarged Claws: Increases by 50 the range of both Taste Their Fear.png Taste Their Fear (375 total range) and Kha'Zix's basic attacks (175 total range). Additionally, Taste Their Fear now deals an additional (10 × Kha'Zix's level) (+ 104% bonus AD) bonus physical damage to targets isolated at 500 units. Physical Damage to Isolated Targets: 91 / 123.5 / 156 / 188.5 / 221 (+ 260% bonus AD) (+10 × Kha'Zix's level)
Riot said they wanted to give Kha'Zix players a reason to level or even evolve Q first. I figured instead of nerfing W, give Q a meaningful buff that would give reason to level it first. Obviously the numbers can be argued, but I think it would give a meaningful reason to level Q. Good base, decent scaling, but give isolation higher scaling to make the isolation factor still frightening. Lowering the isolation range would also grant Kha'Zix players a big reason to level it as it would grant them the ability to ambush targets closer to their allies. And the evolved claws simply add a whole other level of threat for any that dare travel through the jungle.