What do you think about melee carries versus ranged carries?
When I ask this, I mean what do you think Riot needs to do to in order to fix and balance melee carries such as Tryndamere, Master Yi, Fiora, Aatrox, etc. for competitive play? I'm not sure of what others like seeing, but I'd personally love to see a melee carry and a support in lane against a ranged carry and a support. If melee carries would be able to function as effectively as ranged carries, I think that would create a lot of interesting gameplay. Can you imagine a professional player dodging key spells with two lunges and a blade waltz or tanking entire teams with meditate before dodging ultimates with alpha strike and resetting for clean multi-kills? Melee carries are very exciting to watch, and I hope that one day the competitive scene will be able to bring out the best in them (it's always exciting to watch a ranged carry kite for his life as the melee carry threatens to hack and slash away at their last tick of health).