Riot Thats Enough.
I've played the game since season 2. Never in my life have I been this disappointed with Riot's work. I can put up with the adc meta and their range buffs and crit chance. But that one mastery... THAT ONE MASTERY THAT HEALS % PER CRIT. That is completely too far. I don't know if they took into account people that abuse this like master yi, tryn, or YASUO! But it is absolutely broken. I'm okay with it on marksman and such but yasuo can crit in lane WAY more than they can. This means his "EARLY GAME SHUTDOWN POINT" no longer exists.
Figure it this way:
Early Game Yasuo: E's forward into say leblanc and blows his windwall. Said leblanc holds her rotation until she has a clear shot. she full combos him and he backs off. Yasuo FULLY restores his health within 5-10 auto attacks and q.
Late game Yasuo: ONE Q. That one q. does 800 damage on a critical strike. (NOT TO MENTION IF HE AUTOS IN THIS EQUATION TOO) That single q will heal him. for 120 health. You're probably thinking "Well thats not that bad." Yasuos build
. These items ALONE make that singular q... heal for 200 MORE. (It's around 450-550~ with bt or death's dance.) This means they are gaining 13% EFFICIENCY than the other cri champions in the game that are forced to DEVOTE themselves to building things like IE or Shiv. Yasuo has to build half the items and he gains the 100% crit chance.
Please Riot, I've never been this disappointed in you. [zombie-brand-facepalm]