Lets be honest the reason people like assassins
I clicked two buttons and killed someone. "GG EZ"
I clicked two buttons and killed someone. "GG EZ"
Well, mages can do the same.
Assassins simply have the flashy mobility tacked onto their burst.
And gameplay likes tanks because its hard for them to use their brain and not fight 1v5
People like assassins because its fast paced. and unless its the hard lethality meta. It can be pretty difficult to pick off single targets without getting murdered.
Anyone who went through S5 would know that the tank meta was awful. Teamfights could last up to 25 seconds. and it was just a wet noodle fight. And that was because if you tried to build damage instead of tank. A tank would actually do 75% of your HP with a single spell rotation. while you did around 25% of theirs with a full spell rotation.
See thats the thing, if the "tanks" were doing that much of your hp without building damage, were they really "tanks"?
i mean like..... 4K Hp with 200 of each resist.... id call that a tank.
So you see the issue around their balancing, rather than making people survive longer they seem to think upping damage is the solution. So maybe instead of making tanks more viable through damage buffs we should idk maybe just make them actually be tankier...