You know, Zoe's given me an idea... (READ FULL POST BEFORE COMMENTING)
...About Sona's Q. Giving the mechanics of Zoe's Q to Sona's Q would allow Sona to feel a bit more fair, while allowing her to actually be useful.
No, not the Nidalee Q mechanic. Fuck that. I mean the redirect.
Imagine this: Sona's Q goes out to wherever she clicks. Straight line, stops where she aims it (or on first target hit), dealing a small AoE damage. She can redirect it from there to hit something else (does not deal damage to targets already hit by Q1).
So...Kinda like Zoe's Q in the way it's executed. But with the following exceptions:
- Does not break upon hitting a target. It stops on hitting the first target, but does not break apart. This allows for her to keep the same potential fantasy of poking down both enemy botlaners over time.
- Damage does not change with range. That's not what this is for. It's for dealing poke damage, not meant to be a full-kit nuke.
Why these changes?
- It'd give Sona more room for skill expression. She'd have something to aim besides her R. Making it feel less crappy to play against Sona when she's strong, and adding a bit more satisfaction to playing her well.
- The above would also allow Sona to receive a few minor buffs, because she'd be less...braindead, and she'd allow for more counterplay. Meaning that she could be strong and not be a miserable experience for her opponent.
For compensation buffs, I'd suggest a base defense buff (Health, armor, and MR), since those are pathetically low; a small Q range buff, and possibly a small Q mana cost reduction (possibly accompanied by nerfing Q CD (and possibly buffing damage slightly) to balance it).
Just an idea. Could be a good one, could be a bad one. Could just be mediocre. Could end up tripling Mordekaiser's bugs somehow. I dunno.
Thoughts?
