riot. face the FACTS. there NEEDS to be incentive to support to fix these Q times
support is the least desired role. why is this?
- you pick support. top and mid feeds uncontrollably. faker playing support in gold couldnt carry these fricken games. there is a limit to what you can do on support. it makes playing support feel horrible when you depend on your team to not suck to get a win
if i play jungle/top my team can suck horribly but i still carry. thats impossible on support
on support. you need you team to play good. they will run around, chase kills, feed stupidly. when i play top/jungle/mid i NEVER play as horribly cringe as these people do when im support. its fricken so horrible to watch
when you play support you are SACRIFICING your carry ability and giving it to 4 random people hoping they dont suck. its NOT FUN
this is why PEOPLE DONT LIKE playing support. because people want to WIN, not get cucked by 4 trashcans and feel like they wasted 20 minutes of their life
so with that said. here is the solution to make support desired. people want MMR. its why they play
when you win on support, you should gain 6x the MMR reward. LP doesnt matter, because eventually LP gains will skyrocket when your MMR gets high
how do you know who really is supporting and doesnt just select support and say "mid or feed" to gain extra MMR?
simple. make it so the person on the team with the lowest gold gained from killing minions/monsters gains 6x the normal MMR reward for winning
this means the support will gain massively increased rewards for winning (because anyone who truly understands "why" they play ranked and why they are "addicted to elo" understands that all that matters is MMR. thats all we really "want". kills dont matter, farm dont matter, CS dont matter, all that really matters is MMR to someone who truly understands ranked. LP doesnt matter either, as LP rewards increase as your MMR increases)
so there is a trade off
its EASIER to carry games as top/mid/adc/jungle. since you have massively higher gold levels to impact plays
so i feel people who decide to play a role with less ability to carry (support) should be rewarded with super high MMR for victory and also, on the flip side, this will make support much more popular, and make slower queue times
and when you lose, you get normal punishments sure. we dont want a feeder trying to get the lowest gold to get a reduced MMR loss.
ALSO RIOT. this will cause a problem where support mains with inflated ELO get crushed if they are forced into jungle/top/mid. so i have a solution. this will probably increase the demand of support and cause support to be a "special" role where mains should definitely not be forced into other roles, and as such i believe there should be a "queue only support" option. this option allows one to queue only for support, and other roles cant do this.
if you want top/mid/jungle/adc you have to select 2 roles. but if you want only support, you are allowed to queue for only support
heck honestly, i dont see a problem with allowing people to queue only 1 role. i think with my new system, support will be much more popular, and with my new system of rewarding supports you could allow people to queue for any amount of roles they want (1 2 3 4 or 5) and it would probably make queue times decent