I didn't say most players won't avoid her, I said it's possible, especially if she can surprise her opponents.
here are her numbers
up to 45% max hp
if one E lands, you can then summon 2 tentacles against one champ using ult
350 from ult
W, auto (or inverse as it has been a while since I have been able to play), 290 + 8% of target's max hp
2 tentacle attacks possible at twice normals swing speed, 795 if both tentacles hit
Q for 397
this is the 2nd worst possible setup for an experienced illaoi and the total is 1542 + 8% max hp(2000 = 160) + 45% of all damage done to the spirit (which if the target does not run exclusively can be the same done to the target), this comes to 1542 * 1.45 = 2235
potentially 2395 damage from a situation she was not designed for, now lets see what happens when she hits all 5 opponents
up to 45% max hp
350 from ult
auto attacks for 290 + 8% of target's hp
6 tentacles (potential for 7 if one is already spawned) for 2382 or 2779 if there are 7
Q for 397
this comes to 3579 to 3976 + up to 45% max hp
by the way, this is ONE...I REPEAT, ONE ROTATION
you can add in truckloads more with her W being on low cooldown, Q coming off cooldown, sunfire cape, auto attacks thrown in with iceborne gauntlet, dead man's plate, additional tentacles spawned by the player becoming a vessel, sterak's gauge raising her base AD, even titanic hydra if you want
by adding in those, you come to 100 from dead man's plate, 344 from sunfire cape, a 25% increase to base AD from sterak's that can increase to 50% if she takes at least 400 damage(i'll factor that in when finished with the rest), all base AD from icebourne ( so 181 to 217), titanic hydra adding at least 160 + 10% of illaoi's max health)
not to mention the stupidly large bonus she gets from her W being off cooldown
in that 8 seconds, if handled perfectly and not stunlocked, she can do up to depending upon whether you get cooldown reduction boots or not as well as other factors
that's 12,275 damage to a single target and about 1000 to 2000 less to other opponents without the keystone mastery and without factoring in sterak's completely(it would actually be much higher if I added its number into everything but I chose to just use it in the auto attacks) and without any pure AD items
I'd say a minimal value of 2395 damage on a single target in a fairly inexperienced player's hands is pretty good and if her opponents make the wrong mistake, a flash ult engage from the bush can completely end a teamfight or baron push or dragon...etc etc
there are variables depending upon which tentacles strike the other team members, but she has the highest base damage capability in the game