6.1 Bugfixes!
Shout out for the end-game lobby names fix! I saw a lot of people displeased by this randomness, myself included. After a 70-minute game, not knowing which of my honorable enemies was in the lobby still was very frustrating. I'd also like to add that my 12-minute loss immediately after 5.22 launched was extremely obnoxious and unforeseeable. Every game was an extreme stomp or a victory so stompy that, as a jungler with nothing to do to help as my team could win 4v5 fights while I farmed, were, at best, boring. I'd like to give a round of applause to Riot for the extreme improvements in overall game times. I've had more and more close, back-and-forth, hour-long games each patch. Just an appreciation post for Riot and all of their hard work to keep players happy. RiotRepertoir said also that he's aware of the state Rengar is currently in, so perhaps we can get lucky and he'll see a good nerf or kit change soon. Though playing against a Rengar is so fun, to play against a Rengar. THE MAP JUST LOOKS SO PRETTY ALL BLACK AND WHITE LIKE THIS. Anyway, great job this season, Riot. The first time I logged on, Ekko was homescreen, so I'm pretty new. But I am aware that you're all working very hard to keep the community in check and making each game feel unique. I see you, Riot, and I appreciate you. [slayer-jinx-wink]