What if Pantheon's Q was a skillshot?

abdul569··2 votes·701 views

Would add more counterplay and feel less fustrating to play against.

We could also add more power to the ability such as a piercing effect. After hitting an enemy or monster, the spear continues travelling but its max distance is reduced. Sort of like a bullet travelling through some walls, after the first few, the bullet would stop and wouldn't have gone as far compared to a bullet flying through an open field. It would prevent minion hugging but allow you to dodge and avoid the skillshot. The problem i could see is that it would be too similar to nidalee spear with the added piercing effect.

32 Comments

zlumpy6 votes

Please stop trying to remove all targeted skills from the game. They serve a very important purpose in mobas of keeping high mobility characters in check. Without targeted skill mobility would be way too strong and need a tone down.

Sasogwa2 votes

{quoted}

Please stop trying to remove all targeted skills from the game. They serve a very important purpose in mobas of keeping high mobility characters in check. Without targeted skill mobility would be way too strong and need a tone down.

https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif

Asayake 5150glow1 votes

{quoted}

Please stop trying to remove all targeted skills from the game. They serve a very important purpose in mobas of keeping high mobility characters in check. Without targeted skill mobility would be way too strong and need a tone down.

He's still got one of the few targeted stuns in the game, he'll be fine.

Although he would no longer hard counter Fiora because he'd still bully her if she tried to fight, but Fiora should be able to farm pretty efficiently with Q.

Ralanr2 votes

It would gut him actually with his current kit. He has no late game dude.

abdul5691 votes

would help his late game a bit, he can actually do something instead of just waiting for the right time to ult in. it allows for buffs elsewhere so might not be as bad is it seems

Ralanr1 votes

He needs a full VGU honestly, not just one ability change. I've actually thought of one that I thought was interesting.

abdul5691 votes

i agree with the VGU but thought this would be a patch over the wounds type of change. Mind sharing your ideas? I like reading about rework ideas.

Yoùnkaì1 votes

You can't be a lane bully and be manaless simple exemple : garen is not that hard lane bully and heal to balance because of mana cost, yasuo is not intended to be a lane bully actually This is the main probleme of your rework

Ralanr1 votes

{quoted}

**You can't be a lane bully and be manaless simple exemple **: garen is not that hard lane bully and heal to balance because of mana cost, yasuo is not intended to be a lane bully actually This is the main probleme of your rework

Renekton: This red bar of mine is totally mana. Rumble: Yeah...same with me too. Zed: Yeah...mana.

BakedLotion1 votes

{quoted}

Renekton: This red bar of mine is totally mana. Rumble: Yeah...same with me too. Zed: Yeah...mana.

Idk because his english is pretty bad, but I'm pretty sure by saying "You can't be a lane bully and be manaless" he means you shouldn't be both.

Ralanr1 votes

And I'm saying it has already happened on several occasions.

abdul5691 votes

Ooh I do like the idea of abilities doing different effects whether your passive is up or not. adds more reward to auto him to get the shield down rather than him getting it back 4 autos later and nothing changing. However with higher CDs, a more attack speed build might be used as 4 autos more valuable after CD nerfs.

HalcyonDweller1 votes

I'm sure we would all love to see it, do you mind sharing your idea?

HalcyonDweller1 votes

Thanks!

It looks cool, I like the addition of grounded to the Q and adding weapon switching offers well defined windows of power and playstyles.

I'm not a huge fan of the E being disabled until after he throw's Q, I imagine it might feel clunky to want to cast E but not be able to. I have a few possible suggestions for this but I'm just spitballing here, not super invested in them:

  1. What if his E had a different effect depending on which weapon he was using at the time?
  2. What if he dropped his spear (and put it on cooldown) whenever he cast the E?
Ralanr1 votes

Honestly I just don't know what kind of abilities to give his E.

HalcyonDweller1 votes

Giving him the shield raise and counterattack mechanic is pretty cool, I definitely think that holds merit.

Another idea (not mine, but someone else's) was to give him the ability to let allies dash off of him (like a shield vault) giving allies the ability to jump over a wall or dash a short distance. This would fit with the teamwork thematic of a soldier's training.

Ralanr1 votes

{quoted}

Giving him the shield raise and counterattack mechanic is pretty cool, I definitely think that holds merit.

Another idea (not mine, but someone else's) was to give him the ability to let allies dash off of him (like a shield vault) giving allies the ability to jump over a wall or dash a short distance. This would fit with the teamwork thematic of a soldier's training.

That's pretty fucking cool.

HalcyonDweller1 votes

Yup, I was stoked as fuck when I saw it. Wish I could find it again so I could credit the creator. :(

Asayake 5150glow1 votes

{quoted}

Honestly I just don't know what kind of abilities to give his E.

All I would change is more damage, ramping damage (scale up to his third hit), and slower ticks.

Right now it's so hard to avoid the damage even if you're not CC'd, unless you dash.

Ralanr1 votes

I wouldn't keep his current E. It's fucking boring and is poor for waveclear (so much that he might as well not have it).

Asayake 5150glow1 votes

{quoted}

I wouldn't keep his current E. It's fucking boring and is poor for waveclear (so much that he might as well not have it).

Meh, it's kinda boring but it's fun to use as poke and in combos.

meowwow71 votes

then people would still complain about not being able to dodge it while it's piercing them when he w's onto them and q's point blank

abdul5691 votes

as supposed not being able to dodge it in his current form?

meowwow71 votes

yeah but then you added multiple target damage to it

abdul5691 votes

you only stun one person. the second guy can dodge and anyway why would they be in the perfect position for a straight line skillshot? It's like sure you can get a 5 man stunned with a malphite ult then call it broken but you really shouldn't be getting yourself in that position to allow that in the first place.

Mecha MaIphite1 votes

it would give him extra waveclear

HalcyonDweller1 votes

Pantheon's damage after jumping onto you doesn't come from the spear, it comes from his E.

HalcyonDweller1 votes

I like it, it's a unique (well almost unique) effect and is a good modernization of the ability.

LordBrasca1 votes

i am 99% sure that in a possible rework his Q would be a skillshot.

King of Mongoose1 votes

no just gut pantheon's abilities, don't make him stronger against immobile champions

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