@Riot, @Meddler, Any plans to change Summoner Spells significantly?

Avios1··1 votes·841 views

Mostly with the addition of new summoner spells? (And maybe making summoner 1 better than 1300 gold (item 3140) It just seems extremely stale having the same 10 options every game. (Don't get me wrong, they aren't bad spells, its just extremely stale, y'know?)

Any context on this is much appreciated! ^.^

(Would love to see Surge, Rally, Fortify back ^.^)

6 Comments

TTK Dreadnought1 votes

maybe for some way to finally temporarily remove grievous wounds or to lessen its impact temporarily...

Jialun1 votes

? and return of Dr mundo ?

Dovahkiin4161 votes

Or possibly some that will interact with towers.

Something to buff a tower for a short time to help prevent 4v2 diving bot lane.

Or something to replace item 3056 since no one buys it anyways

athame1 votes

Flee!: Go invisible for 2 seconds after leaving a clone of yourself behind. You can't cast spells or attack while invisible.

Return: Leave a spirit of yourself at your current location; you take 75% of all damage dealt to it, and after 4 seconds will be portaled back to your spirit and merge with it again. (Can not be cancelled early) Think a sort of leblanc W, but risky.

Orinne1 votes

Changing summoner spells significantly would somehow mean turning summoner 4 into an optional SS, rather than a necessary one on pretty much every champion.

Otherwise, you're always going to see the situational 2nd SS have an option that'll be undoubtedly stronger in most scenarios, whether it's based off lane (eg. teleport top) or champion reliant (eg. cleanse against any heavily CC reliant mid). Adding additional options just means adding more fluff that isn't going to be used.

Dracocrash1 votes

I find clense to be situationally good...

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