Knocked Down a Peg?! IS THAT A SHORT JOKE?! (Rebalancing Veigar)
First of all let me introduce myself, hello Summoners i'm a Bronze 4 (I hope you don't mind)
main who has been playing this game for a little over 8 months. But, I do study about this game alot by watching many important videos and reading various forums, while I don't know everything about the game I'm not completely stupid and naive and i really care about the game. That out of the way, I made this post after having a conversation with another
main who is in Plat 3 (Last season Diamond I believe). In the video above He talks about his thoughts on the changes, and what the problems are with the most recent nerfs. Anways, the entire point of this post is that me and him thought of some really cool ideas and ways Riot can rework Veigar to make him good again and i'm here to share some of these ideas.
Now during the 5.6 patch notes Riot makes an interesting statement "a master Veigar player can lock mobile enemies in his cage for him to torment without fear of them escaping his tiny clutches.". This implies that their idea for Veigar was to put the cage around his opponents and "torment" them. Well, this is quite difficult considering that "Dark Matter" the only reason we use "Event Horizon" outside of a teamfight is easily dodged even inside of the circle. And the mana cost are so high early game that it's almost not worth using early game. So, I presented the Idea of "Event Horizon" enhancing the effects of his spells making it easier for him to land them. I said "Maybe his 'Dark Matter' becomes a mine after it lands and his 'Baleful Strike' becomes stronger and bounces of the walls when used inside of 'Event Horizon'." He responded by telling me that "Dark Matter" already does enough damage that adding any more to it would make it overpowered, he also presented his own idea for the the enhancement to "Dark Matter" with "Either increased meteor size or faster falling speed withing the stun should be able to make its way into the game without being too imbalanced".
I also thought of a new passive for Veigar that punishes the opponents even more for getting stunned by "Event Horizon" I haven't really thought of many of the details including the name (Something to do with tormenting). But the general idea is that he does more damaged to champions who are inflicted with certain cc's(I.e Stuns, knock ups, and snares).
Another idea for a change that i thought of is that "Event Horizon" get's a gravitational pull towards the center. I don't know how this will be coded into the game at all, other than the fact that if you just stand still you'll just be dragged to the center. During this conversation I brung up a extremely crazy idea "another idea i had just recently is that the circle could silence his opponent but quite honestly that's super broken as well". He fixed this by saying "A slow in the area inhibiting the Event Horizon, would help Veigar in hitting his abilities once he has actually caught his prey" and also added "Would also play into his theme of "time and space bending magician"
Here are some more Ideas he thought of "Having Event Horizon decrease in size and slowly reduce the available space inside its boundaries" and "Denying vision out of the stun for whoever gets stuck inside of the cage.". I can't pretend like Veigar was completely balanced before as there are many arguements that say so. But i can say that, this isn't the right route for Veigar to go down. Riot Games PLEASE, feel free to use these ideas remember we only want what's best for the game and we understand that you guys got alot to do. Anyways, that's all I got for all of you lovely people feel free to share your own Ideas for improving this awesome champion. Good day/night to you all <3