About the Bounty System- suggested change
The new bounty system is geared towards champions being appropriately recognized as being ahead even if K/D/A or kill streak doesn't reveal. The issue is that the system is flawed by 2 primary factors.
- That it doesn't generate based on total gold but rather 'gold' swing.
- That it's a factor much earlier in the game than AFK farming truly yields fruits(which is what it's designed to counteract).
I suspect an easy fix would be the gold spent on non-consumables comparison to generate the bounty. Gold isn't a Stat that is useful in combat or on the map. Gold is simply the mechanism by which champions can obtain useful stats (via shop). It is my belief that instead of basing bounties based on gold we should base bounties on a combination of Item advantage and Lvl advantage. I believe certain consumables (Elixers) should stil have a value associated to them (Even the ones from Kleptomancy? Idk).