Possible Kleptomancy nerf suggestion
So it's clear the primary purpose of kleptomancy is a supplemental gold stream, particularly helpful to supports with their 0 cs gameplay. But it is being abused in particular with low cd auto attack spells that have some range in them or mobility. As it stands, Fiora, GP and Ezreal have some of the highest winrate in the game with Kleptomancy. The power is actually cringe worth but I have a small fix that doesn't remove the power of the rune but limits it's ease of abuse.
Fix: When an ability is cast, auto attacks will not trigger Kleptomancy until after 1 second delay. This forces champions to have to actually auto attack AFTER they cast their spell. Additionally the elixer that grants straight AD (as opposed to adaptive power) should be removed.