About the tower buff/nerf

InfinitexMortal··5 votes·1,005 views

I don't think you really get the point Riot. The issue with turrets being too weak was not even touched. You added 300hp which is nothing when a Jinx aa crit hits for over 600 damage. Then you went and nerfed the turrets by removing 10% damage reduction from minions meaning groups of minions will kill turrets faster.

The issues with the turrets, Riot, is that for the most part they don't do enough damage to enemy champs diving making them unreliable in any way at defending you (you know their main job). On top of them shooting spitwads at your enemies, pretending they hurt anyone tankier than a Sona , they have been considerably too easy to destroy since a nerf several seasons ago in which you slashed their resistances, removed the laser turrets, and the shield from the tier 2 and since you made the bot lane turret the weakest in the game pre 10 minutes. Adding two item 1028 to their health pool didn't exactly do anything to help them take more dps. Plus you guys went and nerfed their resistances to minions by 10%.

I don't know why you think making turrets take more damage makes them less paper. [sg-lux-2]

Turrets need an actual reliable damage output to make turret diving more risk/reward. I do not know which is the best way to go about this but a few ideas are something like increasing the first several hits to a %hp that is actually punishing to champions that are not as paper as Sona. Or making it so greater health champs like Swain Diana can't just sit under towers taking 10+ shots and barely feeling it.

These are purely just suggestions, I'm sure the Community can come up with better ones below. [sg-miss-fortune]

As a last note, if you are going to "buff" towers to make them less paper actually commit to buffing them and dont barely "buff" them while making them take more damage. [slayer-jinx-unamused]

8 Comments

Tarinis3 votes

I kinda of agree with the turret damage. There are multiple champs able to dive turrets while almost laughing at the damage

Vhan87653 votes

Ironically, half the time during a dive, the one with tower aggro usually is standing there spamming the laugh emote.

Foxynth1 votes

I don't do that. I'm usually [sg-ahri-2] too busy being an Ahri and doing Ahri things

InfinitexMortal1 votes

Warwick taking turret aggro and then laughing with his hyena skin XD

deadlychuck2 votes

The reason that turrets have become so unreliable, is actually less to do with the overall damage output, and more to do with the time to kill and mobility changes over the past few years.

If you only have to spend 2 seconds to kill an enemy and you can instantly jump into and/or out of range of the turret, then instead of having to consider eating the maybe 6-7 shots while diving that use to be the case. Now you can eat 3, maybe 4, before you get out with a kill. Combine with the ramping damage of the turrets, it's as if they only deal 1/3 of what they use to do.

InfinitexMortal1 votes

Yeah that sounds about right. Perhaps if they started with the 3rd turret shot dmg as the first shot and ramped up from there turrets would be in a better place.

Erockandroll1 votes

{quoted}

The reason that turrets have become so unreliable, is actually less to do with the overall damage output, and more to do with the time to kill and mobility changes over the past few years.

If you only have to spend 2 seconds to kill an enemy and you can instantly jump into and/or out of range of the turret, then instead of having to consider eating the maybe 6-7 shots while diving that use to be the case. Now you can eat 3, maybe 4, before you get out with a kill. Combine with the ramping damage of the turrets, it's as if they only deal 1/3 of what they use to do.

Considering that the ADC is glass cannon, and with the enchanter meta, the support is likely glass as well. It's not a surprise to see this issue become more prevalent in the bottom lane.

Generally, my answer to this is having enough lock down to deter a dive. But that CC generally doesn't come from the ADC, and a CC centric support is not always in meta.

CatSith1 votes

First, this is a buff to turrets as it would take longer to take down in early game phase. Second, you cant crit towers.

I do agree later in the game they should do more damage but please do not play off like this isn't a useful buff because it actually is.

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