Surrender @ 10 if afk's?

arc95··37 votes·1,685 views

what do you guys think of this...if a player doesn't connect from the start of the match and stays dc'd for 10 minutes you should be able to surrender@10 minutes... if a player comes back before then its really easy to catch back up... but otherwise chances are that the dc'er isnt coming back(and even if they do it will be hard to catch back up)... or at least put this in for unranked games

30 Comments

Åron5 votes

You should be able to surrender at 10 no matter what. Some games are just no fun.

SEKAI4 votes

Maybe only do this when the afk number is 2 and above.

Malix Farwin5 votes

{quoted}

Maybe only do this when the afk number is 2 and above.

4v5 is just as bad and you still have the option to say no, its just 1 team feels it especially hard while the other usually trolls or trash talk half the time.

NewOnyx5 votes

especially when you then have a toxic player on your team >.> or that one guy that refuses to accept the surrender

H0riz0n2343 votes

I think 20 is good personally even with afk.

AbodyHUN6661 votes

While it's true that most of the early game isn't really affected by the afk, especially if it's the jungler, by the 15th minute roaming usually starts and being outnumbered becomes a more and more serious issue.

H0riz0n2341 votes

Still believe 20 is a good time to evaluate wether to surrender or not.

Occams Raiser1 votes

Makes you crazy.

H0riz0n2341 votes

Lol well its just my opinion.

darkdill2 votes

This would be good... if it weren't going to be exploited by premades, trolls, and afk-bots.

Nilok7 votes

Everything can be exploited, punish the people who do so.

darkdill2 votes

Problem: No way to prove the person is actually exploiting it or if they might just be having Bugsplats. Too much chance of false-positives.

Sir Yamazuki5 votes

{quoted}

Problem: No way to prove the person is actually exploiting it or if they might just be having Bugsplats. Too much chance of false-positives.

You can't "exploit" this. You would be punished for not connecting.

It's funny how people throw the it can be exploited excuse when there is nothing to exploit. This just allows teams starting as a 4v5 to end the game at 10 minutes instead of waiting until 20 minutes, that afker receives a punishment whether the game ends at 10 or 20. So, the only difference is the team of 4 saves 10 minutes and the painful experience of waiting that extra 10 minutes.

AbodyHUN6662 votes

Once our team stomped so hard that the enemy jungler ragequited and we won at 15 minutes. Give them no chance to surrender!

Kapppaccino1 votes

{quoted}

Once our team stomped so hard that the enemy jungler ragequited and we won at 15 minutes. Give them no chance to surrender!

Amen!

Occams Raiser1 votes

I said the same thing. Tired old exploit argument.

AMYS GRAVE1 votes

unfortunate truth.

Occams Raiser1 votes

He didn't say you don't lose your points. You just don't lose your time.

t0ad52 votes

20 mins of a lopsided game is unfair, no fun, and too long. We need a solution!

KöniginDerNacht2 votes

This would be perfect for ARAM.

Laraso2 votes

This is pretty necessary for ARAM, regardless if anyone is AFK or not.

DswujRrrKh1 votes

I approve and how about LOSS PREVENTION along with it? Dota2 has something similar, why not us??

EL HAMSTERO1 votes

people still wont surrender. too much video game courage or something. some people just wont surrender just no matter what. perhaps they are punishing their teammates for losing the game.

2pudge1cup1 votes

Should have been implemented ages ago, but because this has nothing to do with LCS it's low priority for riot.

Hellmet1 votes

God yes, give us a way to end matches early that our obviously screwed up. 10 minute for afks.. give a 5 minute with no penalties to anybody for really screwed up situations. Right now the biggest anti fun mechanic in this game is being force to play for 20 minutes when half your team doesn't even log in.

FourVsFive1 votes

or just have every one afk and let team push and win before surrender? if u really think u gonna lose that bad.

Occams Raiser1 votes

If 3 people afk the game should automatically cut of after 3 to 5 minutes. If they want to practice last hitting til the end that's fine with me.

Occams Raiser1 votes

I wrote this a while ago and got no traction. I think most people like the pile of shit League is right now. Any ideas to create a system to fix something is met with the tired argument of "it's not the panacea of all league woes so it is 0% effective" or "that system can be abused and their couldn't possibly be a way a room full of smart programmers could compensate for shenanigans with x algorithm, SO it is zero percent effective."

http://boards.na.leagueoflegends.com/en/c/summoners-rift/sAPEE7RV-mercy-rules-and-killers-game-mode

QueenAqua1 votes

Had a game where my team lost despite the enemy having a dc/afk. Thier Vayne hadn't been there all game, but their jungle was so good, he carried bot, got his jungle buffs, ganked other lanes, and got so fed that my team ended up surrendering. If they had been able to surrender at 10 minutes, they would have missed out on a win because that early, it was rough for them and they would have done so.

AMYS GRAVE1 votes

I think 10 min might be a little short, maybe 15 or 12?

definitely 20 for aram is too long though.

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