To hell with champ buffs and nerfs, can baron get a buff?
Poor guy used to be a threat, now you can take him with relative ease. Fellow should feel like fighting a boss, not a pushover.
Poor guy used to be a threat, now you can take him with relative ease. Fellow should feel like fighting a boss, not a pushover.
Baron would have a buff if jerks like us didn't keep stealing it from him.
Baron doesn't really need a buff. He's fairly healthy all in all.
Turrets need a buff. Those flimsy excuses for "objects" are so useless I seriously wonder why they're around.
was gonna downvote for the baron comment, but I saw the turret stuff lol. I agree about turrets, but riot thinks weak turrets make shorter games and they refuse to change that mindset.
The only thing I wish they would do with turrets is give them all the same health, about 3000, and up the damage and attack speed as you get closer to nexus.
Baron i think is fairly balanced for a few reasons:
Even though he lacks substantial defensive stats, his shear amount of health means ti takes time to take him, even at higher levels. a. I get that at max builds with 2 or 3 mountain or infernal drakes it's fairly easy to take. But at that point it makes it a strategic point in the game. I don't know how long you've been playing, but i remember back in the day when baron would take so long to take that the opposing team could literally back door you through an inhib turret, take both nexus turrets and almost finish off nexus by the time you finished baron and backed. It was a huge risk to take on.
The added bonus damage from drake's i think is fair because, well, you earned the drakes and winning the drakes should give you some kind of field advantage. So taking away the bonus damage would greatly lessen the importance of drakes and reduce the dimensions of the playing field. Single dimension MOBA's just aren't fun to play.
Baron's output damage i think is relatively low and i think that could be buffed. But it's fairly weak state makes it a competitive objective on the map for later play. So in cases of teams doing well about minding their map positioning for clearing waves, pushing lanes, etc, it just adds a layer of strategy to the game.
Now, i would concede that I wish it would do a little more damage generally, and bonus damage whenever one person is trying to solo it, because I do feel like it's way easier to solo and it should be a team oriented objective. But other than that, I think it's in a fairly healthy state.
The fact that
can solo it says enough.