Azir: DPSing Kite Mage or Combo Based Play Maker?

TehNACHO··3 votes·680 views

So there was a Red Post a while back talking about how two huge elements of Azir's kit and play style - the long range DPS capabilities of his Sand Soldiers and the Shurima Shuffle - are at balancing odds with each other and otherwise make Azir as a whole an extremely difficult champion to balance. There hasn't been too much talk on this topic recently, so I wanted to make this thread to collect information and opinions on the matter.

Anything you can add to this particular discussion on Azir would be greatly appreciated.

5 Comments

Weathered1 votes

Id prefer him to be viable outside of pro play, but unfortunately his sub 45% winrate continues to shine.

Astôlfo1 votes

Removing his dash would help a lot of the problems. By removing it, the majority of his safety disappears and he now has to actually play smarter to avoid ganks or the like outside of his ult.

Divewing1 votes

Or you could just gut the dmg on his Q, buff the CD a bit, and OMG IT NO LONGER CHUNKS FOR 1/2 HP. OMG HE CAN'T POKE OFF TOWERS UNLESS WE AFK IN SOLDIER ZONE. OMG HE CANT ABUSE THUNDERLORDS ANYMORE.

I have no clue what the reason for the absurd priority riot is putting on his Q that justifies nerfing EVERY OTHER ABILITY in his kit first.

Treune811 votes

Combo based.

DeathBurst1 votes

Any chance you can find that post back? I was chatting with Cezium about it in the Patch Chat thread, and I can't find where it was...

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