Can the crit system be reworked

Winek Chan··1 votes·307 views

Yesterday I go engage against tryndamere at lv1 and win because he did no crit, now today I lose because he crit thrice in a row

The other day I was about to die against the enemy adc but thank god i have 10% crit which gave me 2 crit near the end

I'm actually fed up with the RNG mechanism of crit, can we rework it into something similar to stacks that resets out of battle? Eg you gain your crit chances as stacks, and reaching 100 will make the attack a critical hit

6 Comments

Rester1 votes

So you basically wanna make it Ashe's old passive, which they reworked by the way.

Winek Chan1 votes

What was ashe's old passive?

Rester1 votes

She would gain stacks of focus out of combat, and her next attack once reaching 100 stacks was an automatic crit.

Taken from the Wiki - Focus: If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.

Winek Chan1 votes

Something like that, but scaling with critical hits and not per second, but per hit instead.

The system I'd proposed would kill the RNG because if it's 25% crit then you will crit at your forth shot. Nothing more and nothing else.

Also, it drops out of combat, so you can't charge one before engaging except if you have minions around

wei2701 votes

that is interesting since crit system is the only stochastic system left in the game, where everything else is deterministic, and crit can be thought of an old system since it was used in the beta, and the evade system which is negative crit is removed from the game.

Winek Chan1 votes

i wishit was removed

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