What if supports were balanced around low gold/experience?
similar to how jungle items were changed
- you need support items like relic shield to build other items.
- support items would give LESS fighting stats while costing less gold, like how
was changed and maybe have their active/passive buffed
no longer gives hp, cost decrased to 400
other support items concerned:
items that can **potientially ** be reworked into support items:

what should be the cost of those items?
around 1800 gold.
**Why should we do this? **
because that way supports actually don't care about having less items, their items will be utility items while their kit will be buffed to work with less fighting stats. that way they can feel powerful by doing damage/tanking damage without having to buy a lot of hp/armor/mr/AP
example:
Q damage buff on allies increased by 20, and the AP ratio is decreased by 10%
base attack speed increased from 0.625 to 0.650
mana increased from 267-947 to 267-1000
mana barrier changed from 50% current mana, to 50% max mana (maybe lower the duration from 10 to 5 seconds)
aren't they going to be overpowered in solo lane? No, because they will be powerfull in EARLY GAME unlike AP/AD carry, their late game power will come through utility instead of tankiness/damage
what happens to mage supports?
Nothing happens to them. they will build the same items they used to buy, and their kit already has insane base damage.
i'll let the other people giving their ideas on champions i don't play
ect...