I propose the removal of free stats.
Edit 2 - This is not a 'nerf' thread. I didn't state anywhere in this OP or any of my responses that I want to nerf any champion at all, whatsoever. Getting rid of bundles of free stats and replacing them with unique, interactive abilities (or integrating them into the champ's per level stats/ratios) was the idea behind this post, as should be extremely obvious through the post itself. Sheesh people. Read the damn thing before commenting.
20/40/60% attack speed.
Double crit %.
5/10/15/20/25% bonus AD.
10/15/20% spellvamp.
6%+ spellvamp.
15/20/25/30/35 AD.
Ignore unit collision. Reduced damage taken from autos.
I'm not talking about things like Lee's w, Jax's ult or even Yas's ult (even though I hate that free ArPen), because there are windows of opportunity to utilize/avoid these free stats. I'm talking about straight-up permanent free stats. The concept is boring, non-interactive, and occupies room in the champ's kit that could be used in a more interesting way.
More new champs are coming out with these bundles of stats and it's uninteresting. Mechanics interest me more than stats do, like Thresh's hook/lantern, Kallista's movement, Skarner's ult, Vayne's condemn, Malzahar's disease, Nocturne's ult, Jarvan's ult, Braum's shield, and Azir's soldiers/towers. These things are super unique and interactive. You can learn to avoid them, position yourself against them, build against them, counter-strike when they're on CD, etc.
You can't do any of that with free stats (besides building against them). Even the user of the free stats champ can't do anything with them besides acknowledge them. They're just there. I propose that this trend stops before it gets boringly out of hand.
**Edit **- **I intentionally did not include conditional stats. Vlad's passive, Galio's passive, MF's passive, etc. These are stats that are only granted upon a condition being met, and thus, they're not entirely free. I also did not include aura stats like Taric's W, Janna's passive, and Zilean's passive, as they're more team-oriented than stats granted strictly to the user. In most cases, these are necessary regarding the champion's identity. **
It should also be noted that the examples I posted are just examples. It wasn't a comprehensive list. I do not have anything against these champions or their kits outside of the lameness of free stats. I could not think of any creative compensation buffs for the aforementioned champions as I do not play most of them and didn't assume that you guys would be so upset that I didn't provide any ideas on the matter.
Free on his shield, % hp damage, armor reduction and attack speed bonus.
Free armor reduction and on hit heal.
Ignore unit collision and deal AoE magic damage after every ability.
Free mini crits.
Blood Pool
Spell vamp
MR Shred
Free revive
Free CC
Free Crit
CDR=AS, Free tower
Free shield
Free damage
Free CC
Free spells!
Auras!
AoE damage and lifesteal.
AoE damage and totally free 20% AS.
Health regen.
Poison auto attacks.
Mana when you kill a unit.
Etc.