Why league won't change next season
The damage creep that we've seen isn't really the disease by itself. It is rather a symptom. The real disease of this game is how Riot goes hard on making the game as accessible as possible. They are really going hard on it. Unfortunately it is to the detriment of the actual gameplay. People had to learn how much damage their champion had in order to finalize the kill? They had to actually bait and feint in order to get it? Let's make sure they have more then enough damage so that they can just yolo and get a kill in one rotation. What? They still fail because they miss some important skillshots? Make sure their other much more reliable damage sources are still enough to get a kill(Zoe's W, Yasuo's autos and free armor pen)... and buff ignite on top of it. Powerful champion kits and combos that don't have anywhere near enough nuance to them getting streamlined to the point of being very reliable. And anything that would feel off and weird got compensated with an essay on a champion passive. Having troubles ending the game? Let us end it for you with paper turrets and baron.
All of those things are not that bad by themselves. But combining all of it and turning it up to 11...Does not make for an enjoyable competitive experience. Why it won't change? Because Riot is a big company and something like "reduce accessibility in favor of complexity" will never fly with people up top who don't care about balance and are responsible for business decisions.