Why is Diana's Playrate so low?
2%? cmon. Even Ryze has a higher play rate, & he has a winrate of 45% to diana's 50%.
2%? cmon. Even Ryze has a higher play rate, & he has a winrate of 45% to diana's 50%.
She's probably just not that interesting. I mean hell most of her gameplay to me was fishing for Q's then clicking on them afterwards. Low playrate can be a result of players finding the champion not fun, it could be because the meta doesn't favor them or the champion is just weak but I doubt it's the latter.
She's absolutely not weak for sure, people probably find her boring compared to
ecc
She's absolutely not weak for sure, people probably find her boring compared to
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ecc
I said I doubt that she is weak.
melee assassins with no option to escape fights just aren't popular in general
If she can't escape she's not an assassin. She's a fighter. She's not meant to escape. That's why you build RoA and Rylai's on her.

nobody builds rylais on her,
Lmao wtf are you saying Talon has his E Alkali has her E or W, forgot which one it is. Eve has her passive Pan is not an assassin
If you don't believe me to check her Class for yourself. Fighter. Don't try to fuck with a Diana main. I was trying out a new build, get it rite
ok mr bronze 5 "Diana main"
Then why does S Diana 2 build her assassin, with ludens?
She's boring, to be completely honest. You get tired of her so quickly.
shes too simple, and her kill zone isn't 100-0, she needs a little bit before hand to put them into kill range or to go after a target with 0 mr, and its extremley common to build 1/2 mr items and then shes forever out of your kill range, but shes reliant on going in to do her damage, but if she never goes in she does nothing at all, and if the enemy team can survive the burst then you dont want diana to just die afterwards.
shes just a 5/10 champ, not the best at anything but not awful enough to buff.
She has no escape unlike other assassins
Well because she's not an assassin... She's a fighter
Idk if you've noticed, but the more faceroll things seem, the more people play them.
Diana can't faceroll from level 1 and do stuff.
Ryze can just mash Q and E on a minion wave from level and feel like he's doing big stuff, although this is why he has such a low winrate...some people don't realize that it takes more than that to be successful on him.
Because she sucks in most lane matchups and is useless from the JG till 6. That's very bad in this meta.
She's not a bad champion, the current meta just does not give her opportunity to flourish is all. She can still be pocket picked under the right circumstances.
She doesn't have a kit that is functional until level 6 like kassadin.
She can be quite oppressive in low elo since the most MR you'll see in any given game is maybe a spirit visage. I think most people see her Q and find it daunting even though it's one of the easiest skill shots to land.
Diana's kit is just weird. Well, to me it's weird. Literally, I've played her for about a year now on and off, you mention ryze in your comment also, I play ryze for a year I get an 83% win rate nowerdays in ranked, I play Diana and I still can't decide whether shes fit for mid or jungle. I play her jungle but she wastes SO MUCH MANA. Like you do 1 rotation and your basically out of mana, that's the biggest issue I've had with her. Her kit for me just doesn't fit this meta, it requires jumping in but your a squishy target so you just get bursted by assasins easily. Also, ryze's win rate is merely due to players who are inexpreinced with him, as a ryze main I find him busted and elegant to play, but for a new player hes a 450 champ and his skill curve is pretty huge as far as I've seen