To the guy who works on balancing maokai:
Just half the E dmg for every additional E after the first!
Dont do this: >Sapling Toss (E): Damage lowered from [25/50/75/100/125 + 2% per 100 AP] to [25/45/65/85/105 + 1% per 100 AP]
Comparing this to the old W: Old W: _ 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health _
Even with 2 spalings waiting
and comparing new W to old E: Old E: 80 / 120 / 160 / 200 / 240 (+ 60% AP) New W: 50 / 75 / 100 / 125 / 150 (+ 40% AP)
You nerfed his survivalbility aka his tankyness and put most of his dmg into an unreliable and annoying-to-play-against trap... And now you nerf the dmg further...
Sometimes the best solution is the simplest! Half the dmg for additional Es, and if you want give his W 50 more dmg at rank 5. (200 base should be the minium, especially if it just has a 40% scaling) Thanks