Should Fiora ult get some other form of counterplay?
Hug a wall,
and
, due to her unparalleled chasing capability, that's pretty much all you can do about Fiora ult.
While I personally love how she turns teamfights on their head, the use of Fio ult is sometimes incredibly cheap (ult the lowest member). With how well she scales and how impactful it is, there should be more counterplay it.
For one, it'd be nice if Tenacity (or some other non-Ar/HP stat that I didn't think of) reduced its duration. Although that'd put her at an inherent disadvantage vs people with 18 points in the tank tree, Tenacity isn't a stat that's otherwise readily accessible against an AD fighter.
Another possibility is, well, could the 4 vitals that spawn not be as large as the ones her passive earns her? I get that a fencer will dance around you if they catch you off guard, it fits her theme. However I doubt they wantonly swing their blade at you when that happens. With this change, her ult would require more input from Fiora players and her victims wouldn't be completely hapless.
Thought and/or ideas?
And in came the downvotes, eh, it was just an errant thought
ult doesn't need counter play either