opinion of your role

AL000··2 votes·233 views

lets share about your opinion in this patch... hopefully riot will read here...

tank: after massive nerf (by stats and costs) to armors and minor buff to magic resistance... which is fresh but still not good solution against heavy ad melee and ranger ( yaso, yi, tryn, most adc)

mr items is fine... armor is not... heavy CC + offensive is only the solution to stop powerful ad melee/ ranger

mage: RIP... much work required than it should be... painful early.... mid is little better... late is decent..

jungler: noticeable ad jungler got powerful... weak AA (nerf sated)... mage and tank are out of the league until mid-late... during grinding at jungle is fine... just slow clear for ap/tank...

assassin: same spot as mage but worst... ad melee/ ranger is much strong than assassin... hopefully assassin player will adapter the new lifestyle soon...

adc: is very very strong... too many item to choice... critical hits and zeal family are too strong and peak at mid of game... if they are not ganked by early. and the game will end in 15-20 mins...

supporter: no opinions... i am not playing supporter but i notice cc tank and healer are better picks...

how can balance the game?

  • critical hits need to be re-work...
  • mastery is too strict and not flexible for most champions... offensive/cunning masteries need to adjust... time will tell tho...
  • some item needs to be unique (especially zeal family)
  • need an early item against frustrated opponent (tank + melee vs ap ranger) ( squishy champion vs sustained champion)

1 Comments

Kaioko1 votes

A lot of things they are already balancing - the ADCs aren't actually that overwhelming current outside of Graves. The thing that pushes them to that point is the fact that Warlord's bloodlust heals for just so much. Not only that but you can actually proc it on a minion to get the attack speed and heals and then use that same attack speed to win trades. It will no longer apply to minions after the next patch.

Junglers: Whose not building rageblade nowadays? Even if you don't really use AP the item is still overpowered if you're a melee auto attack reliant champion. Not to mention the devourer will let you reach those 8 stacks in 3 autos instead of 4. Get rid of the item or at least the double stacking mechanics and suddenly the junglers are far less of a threat.

Mages: I actually main mid as mostly mages and honestly haven't felt a change. The items are more expensive yes however you get gold just as fast to where I'm finishing my items at the same time I was before.

Assassins: Anyone who can build ghostblade definitely saw their power skyrocket. They are definitely not in a bad place right now maybe a little bit even too powerful with the fact that their items didn't see as big of a cost increase and they benefit from the increased ADC item ranges.

Tanks: This one I'll actually agree with mostly - tanks are currently too weak however it's not the ADCs that are killing them but rather all the other melee bruisers. Fix the melee bruisers current attack power and you'll get back the tanks that we're suppose to have.

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