opinion of your role
lets share about your opinion in this patch... hopefully riot will read here...
tank: after massive nerf (by stats and costs) to armors and minor buff to magic resistance... which is fresh but still not good solution against heavy ad melee and ranger ( yaso, yi, tryn, most adc)
mr items is fine... armor is not... heavy CC + offensive is only the solution to stop powerful ad melee/ ranger
mage: RIP... much work required than it should be... painful early.... mid is little better... late is decent..
jungler: noticeable ad jungler got powerful... weak AA (nerf sated)... mage and tank are out of the league until mid-late... during grinding at jungle is fine... just slow clear for ap/tank...
assassin: same spot as mage but worst... ad melee/ ranger is much strong than assassin... hopefully assassin player will adapter the new lifestyle soon...
adc: is very very strong... too many item to choice... critical hits and zeal family are too strong and peak at mid of game... if they are not ganked by early. and the game will end in 15-20 mins...
supporter: no opinions... i am not playing supporter but i notice cc tank and healer are better picks...
how can balance the game?
- critical hits need to be re-work...
- mastery is too strict and not flexible for most champions... offensive/cunning masteries need to adjust... time will tell tho...
- some item needs to be unique (especially zeal family)
- need an early item against frustrated opponent (tank + melee vs ap ranger) ( squishy champion vs sustained champion)