A new look on items. The give and take rule.
A simple idea but an idea none the less. Should Items have positive and negative effect? I imagine something along the lines of a high armor/health item making you super tanky but also sacrificing things such as movement speed to a great degree.Or something such as a weapon that has a nice armor penetration stat to it but do to its size and weight it lowers your attack speed.
What do you guys think? Would this be an interesting addition if they were to even go through with it?
Also share some ideas if you have any you find interesting as well ^w^