How to fix zed

alfavhunter··1 votes·392 views

Some of Zed's main issues is he is overly safe and lacks counter play

This idea is to fix this while also offering room for buffs to other aspects of hit kit

Make zed shadows have ward health, killing them causing them to vanish

3 hp per shadow and they gain 1 HP per tank in R

Killing his shadows cuts down his available mobility, example he jumps past your front line to your adc, the support CCs him, the front line kills his shadow so he can't go back to it as an escape and then he gets collapsed on

This offers a way to shut down his mobility of escape while having the enemy have someone focus on his shadow to prevent him swapping back to it

In return zed would get a lower CD on his shadow and a bit more range on his R as well as the AD ratio Buffs on other aspects of him

The idea is give him more "counter play" and less safety to his kit but in return he gains more damage and "possible" mobility if people ignore his counter play

Please note if people kill his shadows it does take dps off of zed so it's a choice, it's not always best to hit the shadow

4 Comments

Pupel3 votes

So i laned against ta Zed the other day as Teemo and on paper there should be no way i win. However i found out that Zed has distinctive counter play. First if you cant fight him shove him in then he is forced to clear minion waves with his abilities his shadow has like a 20-15 second CD (someone who plays him can give exact number?) so you have lots of time to zone, push, and ward cause he other abilities rely a lot on his shadow. If he tried to poke you with out it he wont do hardly any dammage and you will out trade him. So i just shoved him in under turret and when he used his abilities to clear i harassed him i got a fast 20 cs lead on him. Once he hit 6 i just chilled back and wave cleared poking whenever he had low energy or no abilities. Its not that hard people just don't want to think and learn but for me thats the fun of the game

alfavhunter1 votes

{quoted}

So i laned against ta Zed the other day as Teemo and on paper there should be no way i win. However i found out that Zed has distinctive counter play. First if you cant fight him shove him in then he is forced to clear minion waves with his abilities his shadow has like a 20-15 second CD (someone who plays him can give exact number?) so you have lots of time to zone, push, and ward cause he other abilities rely a lot on his shadow. If he tried to poke you with out it he wont do hardly any dammage and you will out trade him. So i just shoved him in under turret and when he used his abilities to clear i harassed him i got a fast 20 cs lead on him. Once he hit 6 i just chilled back and wave cleared poking whenever he had low energy or no abilities. Its not that hard people just don't want to think and learn but for me thats the fun of the game

kinda impossible to shove the wave endlessly vs him as a mage early on, you know mana and all?

Pupel1 votes

{quoted}

kinda impossible to shove the wave endlessly vs him as a mage early on, you know mana and all?

Annie Malzahar Ekko Heimerdinger Chogath Xerath are all mages that dont have mana issues shoving

FACE THE WlND1 votes

The shadow health thing is a buff. Why you ask? Because it will cause A LOT of misclicks, and zed's will throw out w in certain situations to cause the enemy to misclick. "Oh vayne, you want to auto attack me?" moves under shadow "HAHA outplayed!" This would also probably cause countless bugs.

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