How to fix zed
Some of Zed's main issues is he is overly safe and lacks counter play
This idea is to fix this while also offering room for buffs to other aspects of hit kit
Make zed shadows have ward health, killing them causing them to vanish
3 hp per shadow and they gain 1 HP per tank in R
Killing his shadows cuts down his available mobility, example he jumps past your front line to your adc, the support CCs him, the front line kills his shadow so he can't go back to it as an escape and then he gets collapsed on
This offers a way to shut down his mobility of escape while having the enemy have someone focus on his shadow to prevent him swapping back to it
In return zed would get a lower CD on his shadow and a bit more range on his R as well as the AD ratio Buffs on other aspects of him
The idea is give him more "counter play" and less safety to his kit but in return he gains more damage and "possible" mobility if people ignore his counter play
Please note if people kill his shadows it does take dps off of zed so it's a choice, it's not always best to hit the shadow
are all mages that dont have mana issues shoving