Right now there are 2 stats in League that just have to go!
**EDIT: Be warned: I will not downvote and ignore anything in this thread, I am here for a discussion, because I love this game, and I wish to see it improve and become better. This thread represents my honest opinion about problems with the game, that hold it back in ways of balancing and overall creative freedom and design choises. So if your opinion is different from mine, you are welcome to tell me, but prepare for a discussion. **
And these are Crit and Cooldown reduction.
Both of them are broken in their own way.
Crit as it is in this game should have never existed in the first place. Just like dodge was before, its a really unhealthy stat that offers little to none counterplay and makes the characters that can abuse it (ADCs) damn broken. How RIOT handels it is also very poorly done, since the stat is litterally and extra, you can build a normal full dmg ADC build and still end up with 70-80% crit chance, changing your Autoattach damage to like 500 per hit. And you didnt even sacrifice anything for that. Critical strike is badly designed. It should not exist in that form. To Counter tanks we have armor penetration or damage based on HP, which can be supported with more new items so that ADCs are still an effective tank counter, without becoming assassin burst shooters that just twohit anyone whos not a tank.
Cooldown reduction is yet another stat that is broken, but in a different way. Again it is a stat that RIOT just throws around like candy, but it has become a bandaid stat to make unwanted items more desireable. On top of that most champions skills are already designed so that the amount of CDR their build will bring them is already calculated. For Supports for example trying to get 45% CDR is not optional, its mandatory, highly limiting the options they have in their build path (ok, and that there are literalls 4 support Items you have to get every game, but that is another story).
Both of these stats are poor design choises and hurt the game more than they help it. Both of these stats should just go away.
.
Are already part of most mages damage build and you get CDR on it for free. The fact that you need to reach high CDR actually prevents alot of mages from going anything BUT full dmg. (Well, that and the lack of Items that give them any freedom)