Teemo rework (debilitation focused marksman/scout)
Passive: Guerilla Warfare Standing still for 2 seconds will cause Teemo to become invisible until he moves again, refreshing the cooldown of Move Quick.
Teemo stealths twice as quickly in brush and can move around.
Exiting stealth grants Teemo 30-60% attack speed for 5 seconds.
Teemo's poisons apply stacks for each damage instance. When all poisons expire, stacks will fall off after 9 seconds.
Each stack causes poison to ignore 1 magic resist.
If a target has at least 15 stacks, they will be slowed by .25% per stack (double while they have an active poison).
If a target has at least 66 stacks, the target unable to distinguish friend from foe. All units will appear to be an enemy Teemo (including epic monsters, themselves, and structures). That poor, poor Maokai.
Q: Blinding Venom 40 mana per attack Toggle: your basic attacks deal an additional 5/10/15/20/25 (+.05 ap) magic damage per second for 3 seconds. Each attack causes the sight range of the target to decrease by a quarter Teemo, down to a minimum of two Teemos. If they are ranged, the same reductions (with the same limits) will be applied to their attack range.
These debuffs fall of after Blinding Venom has not been active for 5 seconds.
The damage of Blinding Venom is added to toxic shot; it is not it's own damage instance.
W: Move Quick 50 mana, 14 seconds Passive: Teemo gains 8/10/12/14/16% movement speed if he hasn't taken direct damage from champions for 5 seconds.
Active: Teemo increases his passive speed bonus to 32/40/48/56/64%, breaking free of slows. After 1.5 seconds, it will decay down to regular values over 4 seconds.
During the first 1.5 seconds, entering a bush will cause you to instantly proc guerrilla warfare if the enemy can't see into the bush and you aren't revealed.
E: Toxic Shot Passive: Teemo's basic attacks deal 30/40/50/60/70 (+.15 AP) magic damage on hit and double that as a poison over 4 seconds.
R: Noxious Trap 100 mana, 1 second (25 second recharge) Place a mushroom on the ground at a target location. Mushrooms are not invisible, but cannot be seen by any means by enemies who are not within two Teemos. If an enemy steps on one, they will take 250/400/550 (+.6 ap) magic damage over 3 seconds (in 3/6/9 instances).
Noxious poison benefits twice as much from his passive slow.
Noxious poison ticks separately from Toxic poison.
Teemo can throw his mushrooms 3/6/9 Teemos. They will bounce 3 Teemos if they land on another mushroom.
(As a side note, I move that all measurements of distance I this game be converted into Teemos)