@Meddler@Riot Can we homoginize clear speed and get some jungle diversity already?
All the top picks in high elo and LCS the past few years have been fast clearing junglers with early to mid game pressure.

and tank 
All champions that can suck the jungle dry getting every last drop of gold while still pressuring the enemy team harder than a high school American football star pressures his prom date. The second one of them gets sufficiently nerfed they are tossed aside and forgotten and another fast clearing early pressure jungler takes over.
Champions that bring objective control
or CC

or damage potential and scaling

or ganking and roaming potential
or sheer ability to become a meatwall
or some unique thing not usually found on a jungler

get shunted aside unless they are batshit overpowered which usually means fast clear times and tons of mid game pressure by default.
All the champions on that list will never be picked in the jungle in the LCS so long as the early pressure crew can get gold and experience way faster than them. Gold and Pressure are ALL that matter in LCS and higher level ranked. Its time to nerf the crap out of the generalists and level the playing field.
and
especially will never be balanced in the jungle just because they are so flat with insane early game power and no meaningful cooldowns besides summoner spells.
Its time to homogenize clear speeds a lot. Tank junglers need to get a small amount of bonus damage to monsters allowing them to clear at least competitively, without turning them into champion mauling uber bruisers. The current crop of champions need to be nerfed early game and reworked or buffed late game, then and only then will we see people picking junglers for their unique strengths not just clear speed and pressure.
are the best champions because they are most popular, actually, problem is in the jungle and current meta...well, every single meta that's snowbally. Do you remember cinderhulk meta and longer games? If you do than you noticed how top tier picks were