Turrets Should Scale with Time/Team
Why does everything scale except for turrets? Yes turrets are nice levels 1-6, only good dives will be worth it. But turrets suck after level 6 when everyone gets a few items. And people ask for true damage, %damage, etc. But really just have the turrets keep scaling with us. Yes they can and should be weaker to tanks, but EVEN tanks should DIE. When you get midgame 5 man dives, it is almost impossible for the losing to come back if the winning team just keeps diving. And they dive without any fear of anything. Sure they are ahead they should be strong, but our turrets should at least deter them so we can play and picks happen in lane/jg.