Turrets Should Scale with Time/Team

MysterQ··1 votes·209 views

Why does everything scale except for turrets? Yes turrets are nice levels 1-6, only good dives will be worth it. But turrets suck after level 6 when everyone gets a few items. And people ask for true damage, %damage, etc. But really just have the turrets keep scaling with us. Yes they can and should be weaker to tanks, but EVEN tanks should DIE. When you get midgame 5 man dives, it is almost impossible for the losing to come back if the winning team just keeps diving. And they dive without any fear of anything. Sure they are ahead they should be strong, but our turrets should at least deter them so we can play and picks happen in lane/jg.

4 Comments

sit kid1 votes

Turrets do get AD per minute...

MysterQ1 votes

Certainly doesn't feel like it when a "tank" support gets Morgana'd, Alistaired and damaged by everyone while walking out scot free. Not to mention we all died because the rest of his team is now free to dive.

Everyone says we have to protect the turrets. But hopefully it can be more than a decoration piece. Like hit every enemy or something. Or actually be a threat instead of requiring 12+ shots to kill people. (Someone once stood under turret as AP Teemo level 11 and said he took 11 shots).

sit kid1 votes

turrets falling off in damage is nothing new.

It's been like that since forever. And alistar ulting and getting tanky? Nothing new either...

Stop whining

MysterQ1 votes

I was the Alistar. Vs a "tank" Maokai support. And I know turrets are useless, I and others, are simply asking for them to not be deadweight. It is seriously sadly smarter to give up the turret than it is to protect as 5 because your 5 still cant even kill a single enemy as they all dive.

And I know it was on us for beig behind. But it is stupid when the turret actually costs you more lives than the enemy. It isnt some skilled teamplay, it is literally turret does 0 damage lets dive.

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