Enemy team taking objectives should reduce death timers
First objective - 5 second reduction Second objective - 10 more seconds Third Objective - 5s to respawn (if timer isn't below 5s)
Make the games less snowbally plz.
First objective - 5 second reduction Second objective - 10 more seconds Third Objective - 5s to respawn (if timer isn't below 5s)
Make the games less snowbally plz.
So punish people for doing good,good idea...
umm doesn't that take the entire point of punishment for dying? But then what objectives does it count as? Like say if they take top and mid towers, but keep bot lane at their first tower. Does that negate that?
Will reducing your 30 sec death timer to 25 or 20 really matter at all when with the over-the-roof damage they will burst down a baron or elder or even tower in a couple of seconds anyway? I'm afraid, even if you could respawn in 1 second, you still couldn't do anything...
This wouldnt make them less snowbally, this would just drag it out longer
And with people running around with demolish, i doubt ~5 seconds would make a diffrence in losing your t2 tower, especially because after a big teamfight, your SUPPOSED to force as many objectives as you can