Something really toxic...

PokladnicaZla··1 votes·352 views

One of the most toxic things in the game are tanks,going full AP.

I mean,reall?When tanks go full AP they deals the same damage like assassins. Just played against a Sejuany that went full AP,her Q&R dealt 1100 damage to me (as Sona).I saw my whole team metl down,when she used herR to tka emore then helf of their/mine HP.

Could we pls discuss this issue?

7 Comments

Hoi Im Temmo2 votes

I see nothing wrong with 6 roa cho. what u talkin bout?

Kynami2 votes

Sejuani dealing that much damage isn't a tank. She's been built as a slightly more beefy APC. Meaning she will die if CC'd and focused. There is a player in ranked that plays Sejuani as an AP mid.

PokladnicaZla1 votes

Im not talking* Tank* as a role,but a champion,which was desinged as such.

Yeah it so easy to CC a Sejuani with 1175 range R.before she does it too you.

Kynami1 votes

Your complaining about an entire subset of characters literally labeled either as a tank with a mage secondary or as a tank with a fighter secondary that are setup to be AP bruisers.

Suprise suprise, they can go full AP and ditch the beef additives under certain situations to maximize ability damage. Now the kicker is if they MISS their CC and damage is on cooldown several times longer than an actual mage's.

These sort of things come up when they realize your team is woefully lacking in several key areas. Usually CC, the ability to force an engage on your own terms, and an actual frontline.

PokladnicaZla1 votes

Full AP mages do less damage than a full AP tank(couting only R).

Yeah its so easy to CC Seju with long range on her R,Malph whos R is unstoppable.

Malp 200/300/400(+100%AP) 130/115/100 CD 1000 range M.Speed 1500+Malphs MS at time of cast (cant be stopped)

Seju 150/250/350(+80%AP) 130/115/100 CD 1175 range

Zac 140/210/280 (+40%AP) ->max damage to the same target 350/525/700(100%AP) 130/115/100 CD

Galio 220/330/440(+60%AP) -> max 308/462/616(84%AP) 600 range 150/135/120 CD

Cho 300/475/650 (+70%AP) ->true damage 175 range 60CD ( LOL ) --->additional HP,AA range,range on R

Morgana 175/250/325(+70%AP) 120/110/100 CD 600 range

Orianna 150/225/300(+70%AP) 120/105/90 CD -cast at the* Balls *current position

Zyra 180/265/350(+70%AP) 130/120/110 CD 700 range

Cassiopeia 200/350/450(+60%AP) 130/120/110 CD 825 range

Syndra 90/135/180(+20%AP)-> min.damage 270/405/540(+60%AP) -< max.damage 630/975/1260(140%AP) 100/90/80 CD 675/750 range

Im not saying tanks are OP(full AP),but something has to be done to prevent them,its just pure cancer with low counterplay.

Phoenix Kotori 2 votes

You had a no tank team vs a **massively **fed 6 item sejauni with over 600 AP, of course she is capable of bursting Sona at that point with ease.

PokladnicaZla1 votes

Im not talking about only Sona,my whole team lost 40-60% of their HP from just her ulty.

Have you ever played against a full AP champions(that is primary tagged as tank) Malp has a 100%AP R scaling (lvl 3 R ;base damage 400) Seju has 80% AP scaling (lvl 3 R base damage 350) Maokai (pre update) on U.R.F. ;his seedlings did too much damage. ETC.

The whole tank class has huge AP scaling,with only AP items turns them into assassins. Make as much fun of me as you guy want,but one day you fill face a tank which goes full AP and see there isnt much counterplay to them.

EDIT: Why is it Ok,for tanks to go full AP and be assassins,but not for support which go full MAGE?I know scaling utility with enoguh AP can be a pain in the ass to face.But most tanks have hard CC which is hard to avoid and still does alot of damage

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