Can we buff towers by making them do % Max HP damage with a minimum flat damage/level?
That way tanks aren't taking 40 shots before they die and squishies still fear the towers.
That way tanks aren't taking 40 shots before they die and squishies still fear the towers.
or just increase the damage cap for the ramp up on champ hit each like 7 minutes or something idk
Damage cap wouldn't matter. Especially when later in the game tanks are tanking like 40 shots. Increasing the damage would only decrese the shots by a flat number. If we want it to be useful, % damage/more penetration + damage is necessary.
like true or still phys if so that would just buff malphite, rammus, taric, or any tank that build armor
Maybe deal mixed damage? So that if a full armor tank goes under they aren't invincible either.
so i'm still going to laugh at it as a lvl 6 
Well, Ali's ult got nerfed so it blocks a significant less percentage of damage earlier.
why do you think i build armor mr and hp runes on him? :P and on a side note if a malz tries to harass him with w it's just going to heal him and his allies
I dont really agree with this. While it is annoying to get fucked by tanks when you get tower dove. Tanks dont do much anymore. With the prevelance of penetration items tanks arent uber tanky anymore. Their entire purpose now days is to run in and tank towers. If you take that away tanks become damn near useless.
Just think this would help with all the "Towers aren't scary" anymore. If they aren't scary, what makes them scary? Damage? Slowing? What?