How do I know when to go in?

UniSect··1 votes·484 views

Title speaks itself. I know the part if they are low, or if summoners are down, or if I got my abilities refresh and I can take the enemy or enemies. But those are just common sense for a average player. Is there any professional ways to know when to go against that is so unique that Master and Challenger only know?

8 Comments

Primaquarius1 votes

If their major CC is down, bare minimum

Jamaree1 votes

That is such a broad question and damn near impossible to answer for any and all situations. That is something you will have to personally learn as you play through the game and learn champion kits to find out about their windows of weakness.

UniSect1 votes

{quoted}

That is such a broad question and damn near impossible to answer for any and all situations. That is something you will have to personally learn as you play through the game and learn champion kits to find out about their windows of weakness.

The "Broad question" is more like of the title. The REAL question is in the description. Also, its not that hard to answer it. If the other people can answer my question simply with bullet points and a an essay, you probably are just overthinking it.

Fresh Untilted1 votes

Here's an advanced technique: Don't ever..and I mean EVER..."go in". That's not a stategy. That's how fiestas begin. If you go in, know what you want to accomplish. "I want to ace them" is not an adequate response for 99% of teamfights. If you're going to fight, learn what your ultimate goal is, do it, then break. Most average players fight until they are dead. That's bad. Go in, use your skills, get out. Minimize your contact with the enemy. If you can accomplish a goal that gets you 20% closer to winning when fighting could get you 30% closer, always choose the 20%.

There's one exception: If you're a challenger smurfing in bronze. Then go ham. A rotten wood wall can't meet a solid brick wall. However, always assume when you play that you are equal to your opponent. Until you are properly fed, and know you can just group up and end the game. Then always do that. But make sure you are properly ahead, and your team has a teamfight comp that beats theirs.

There are tons of ways to learn all the advanced skills in League of Legends. Find streamers or youtubers that main your role, and maybe even your champion. Watch them, but don't just do it when you're going to sleep. Take notes of what they do. Eventually, you won't have to anymore, and it'll all come naturally.

Good luck.

k wìx1 votes

{quoted}

Title speaks itself. I know the part if they are low, or if summoners are down, or if I got my abilities refresh and I can take the enemy or enemies. But those are just common sense for a average player. Is there any professional ways to know when to go against that is so unique that Master and Challenger only know?

Professional players are generally taking every variable into account, and then the nuances of their opponents into account on top of that.

1.) Cooldowns and whats available to the target. Start here, as others have said.

2.) Your damage output and their health/defensive stats. Can you kill them? Are you sure?

3.) Map awareness. Are you confident that it will be a success? Could someone else drop by unexpectedly?

PhantomPrankster1 votes

-did allies do any pings that someone is around or missing -do i know where the enemy jungler is -does the opponent lack a minion wave -is your own minion wave not going to cuck you if you go in -do you have more summoner spells than your opponent -is your opponent higher level than you -does your opponent have more damage than you -does your opponent have offensive or defensive summoner spells -do they have runes that give a burst of damage (electrocute, predator, dark harvest) damage over time? (press of the attack, aery, grasp of the undying) , or do they have sustain runes (fleet footwork) -do they have an ally who can join the fight -can i win this fight even if the jungler comes -can i win this fight even if they attack me under their tower

these are the questions you must ask yourself before you go in, there could be more but there is a lot you need to consider.

Mysticman891 votes

I mean, you go in when you know you'll come out ahead.

The scenarios you mentioned are basically just the cases where it's completely obvious you'll come out ahead, but master+ players have played enough that they know the potential damage output of people (themselves as well as opponent) given their builds/champs/cooldowns, so can recognize advantageous trades.

This is why you'll sometimes see master+ players with like 1/3rd hp suddenly all in when their opponent still has 2/3rd hp and it looked like a bad idea to us mortals, but the master ends up winning with a sliver of health left just since they knew their damage output was enough.

Another thing to account for that is obvious in theory but people are bad at, is paying attention to where people other than your target are (e.g. the jungler). Even without direct vision of the enemy jungler, as soon as they show at any point on the map pro players are probably going to have a pretty good idea of where the jungler is for the next few minutes just because they know jungle paths, and then can make plays accordingly. Lower elo will probably be reckless and think their plays will have them come out ahead, but end up getting destroyed since they didn't account for the jg showing up. Higher elo is better about making sure the jg isn't there (i.e. they have wards down), but not necessarily great about knowing if they might be coming, and it's the people who just have godlike situational awareness who find themselves at the highest elos.

afmghost1 votes

There are many factors in my book. Here are what I consider.

Location: Where would you be going if you went in? If you are diving a tower or into the enemy jungle (where an enemy jungler could be waiting) that's a point for staying put. If the enemy is far from safety, that's a point for going in.

Health and Mana: How do you look right now on health and mana? Do you have enough not only to take down your enemy, but to also get back to safety if you get ambushed? What about your enemy? If they have a lot of health and/or Mana, think twice.

Lead: which one of you is doing better, and by how much? It isn't too uncommon to see all ins that fail because the target was simply too fed.

Backup: do you have a reliable teammate that will be able to help you? Also, is the target alone or do they have their entire team with them?

Cooldowns: You know yours, but do you know what abilities and spells the target has on cooldown? If they are likely to have everything ready while you have your ultimate and summoners down, the tide can suddenly be turned against you.

Champion familiarity: How comfortable are you with your champion? If you have only played a few games with him/her/it, you shouldn't dive unless the enemy is practically asking to die.

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