New jungle and my feelings about it

Potato Doc··2 votes·879 views

So I am a veteran jungler, all the way back in season 1 I only played jungle for 6+ months. Im used to the jungle I knew it inside and out.

Riot tried to make the new jungle more friendly for junglers and laners alike by trying to encourage ganking and offering different path options. Which sounded great, I was estatic for the changes and was really hoping to have a more powerful jungle.

However I have sadly been dissapointed, instead of feeling empowered and stronger then ever I am left feeling more vulnerable. On my main junglers (master yi, udyr, and vi) I find myself suffering. Usually I could end my route before first back with only using 2 pots and having cleared all the camps ready to either gank (master yi) or take dragon (udyr or vi). Now I am left barely above 1/8th hp with all 3 of them and only able to clear up to the small golems (or whatever they are called now).

Before hand I could finish jungle and then the jungle was more of a place to heal and replenish my strength before I ganked again. Now I see it as a road block, I gotta get gold but then I suffer in health and leaves me weaker to ganks. Unless I take rangers. Then I am fine in the jungle but now I am left with the question of why this is? Wasnt the purpose of the new jungle to offer diversity? But how can there be diversity when only one of the jungle items gives me the opportunity to stay in the jungle and not fear about my ganking capacity? Also the upgrade to being able to smite champions is nice, but the effects of them on champions is absolutely lackluster. I dont feel like any of the new smites has actually done anything for ganks in the slightest. This doesnt seem like a balance in items... I understand this is the reason for the pre-season and would like to see this changed.

I know im not the only one who feels this way as I have been asking ally and enemy alike and it has been an almost universal response

TL:DR the new jungle feels more oppressive then empowering

22 Comments

Lover Lips1 votes

I haven't gotten the chance to play the new jungle because a retard always say "jgl" (is that even what we say for "jungle" anymore?) and then auto locks so I can't do anything about it.

I want to try it.

Potato Doc1 votes

I would highly suggest going for the rangers, the others are quite a waste right now. Im still playing around with the other upgrades tho so I cant say which is best yet

Bears Dont Care1 votes

I would highly suggest going for the rangers, the others are quite a waste right now. Im still playing around with the other upgrades tho so I cant say which is best yet

Not true, it is really dependent upon the jungler. Evelyn benefits from ranger, skirmisher, or challenger. Warwick benefits from skirmisher best. Udyr is another skirmisher but can also benefit from challenger and poacher.

Potato Doc1 votes

Okay im gonna say this so you can understand. The benefits =/ = actually work. The theory is awesome! I love the theory behind it and I really hope riot is able to get all the kinks in this theory worked out. In THEORY those are the ones you should aim for, heck I was even gullible as to believe this when I first entered the new jungle. However after enough games of trying them out I learned that this THEORY is plain wrong. With anything else aside from rangers im suffering on almost every single jungler exceptions are WW, trundle, fiddles, and nunu because obvious reasons. That is a total of 4 champions who dont do horrible if they choose something aside from rangers. Its so bad that im afraid to gank lanes sometimes

The new jungle puts you into a bind,

  1. you gank and you gank hard, but wait not all your opponents belong in wood elo and therefore your games are extremely inconsistant, which means you arent getting the levels needed to keep up in the game and your gold suffers hard

  2. you jungle and unless you get rangers you are always hovering around 1/2 hp or less in the jungle. Because of this ganks become a huge risk which the upgraded forms of smite dont actually compensate for, it became more of a +.5 gain in exchange for a -1.3 loss with everything that is now in the jungle. Not only that if you are focusing on the jungle you are keeping up in levels but lane pressure is lost because you had to focus more on jungle to keep up to be more consistant

Im glad this is the pre-season and hopefully Riot will follow through with their promise to change some numbers around so there will be more diversity in this jungle.

Its so unbalanced in favor of rangers right now every game I see someone choose something aside from rangers and inside I know I have just won the jungle, every time I dont choose rangers and someone else chooses rangers no matter how hard I try to get them to work it just doesnt.

Now enough of the negatives of this jungle, how about I high light some positives the upgrades to the different jungle items! How i love how you can choose whatever upgrade you want! Great move by riot! These actually fulfill the balance between junglers... well if the 2nd tier jungle items werent so unbalanced that is... but it gives everyone a choice depending on the role you play. Im a fan of devourer for many reasons but again it doesnt work on all champions and when I play amu theres no way it can work on him... unless im troll jungling and thats just silly

TL:DR fix 2nd tier, 3rd tier is amazing, PS let us have 1 more hp pot to start our jungles riot... just 1 thats all im asking gold wise

Bears Dont Care1 votes

Okay im gonna say this so you can understand.

No, stfu, as soon as you said this the entire argument was pointless to discuss.

Potato Doc1 votes

Okay im gonna say this so you can understand.

No, stfu, as soon as you said this the entire argument was pointless to discuss.

Never said it was pointless and obviously you dont understand how the jungle works

Bears Dont Care1 votes

Never said it was pointless and obviously you dont understand how the jungle works

No, its clear you do not understand th eintent of the new jungle period. Early ganking is discouraged period.

Potato Doc1 votes

You obviously dont understand the jungle period because there are several forms of junglers. Some junglers thrive on ganking and others thrive on jungle clear but neither is working right now. And what do you consider early ganking? 12 minutes in? because even that far into the game and its still a huge gambit to gank. (with the exception of rangers)

From what riot has said they wanted to empower the junglers, but instead the junglers are just weaker

Bears Dont Care1 votes

You obviously dont understand the jungle period because there are several forms of junglers. Some junglers thrive on ganking and others thrive on jungle clear but neither is working right now.

Junglers =/= the jungle. The two are related but they are not the same. You keep saying all this stupid nonsense despite the fact that Riot also asserted it. Early ganking is a no go. They don't want Junglers having heavy influence. Quit with the bronze thoughts.

And what do you consider early ganking? 12 minutes in? because even that far into the game and its still a huge gambit to gank.

You can probably gank around the 6 to 8 minute mark. That is when they want junglers to appear

From what riot has said they wanted to empower the junglers, but instead the junglers are just weaker

They wanted to diversify them, while also lessening the impact of early ganking. If you don't like it, that is fine, but that is the way it is.

Potato Doc1 votes

Junglers =/= the jungle. The two are related but they are not the same. You keep saying all this stupid nonsense despite the fact that Riot also asserted it. Early ganking is a no go.

Actually what riot wanted is to diversify the jungle and make more options open. By removing those early gankers it severly limits diversity. Tanks can early gank and many tank junglers have the best lv 2 ganks in the game, alistar, naut, amu

They don't want Junglers having heavy influence. Quit with the bronze thoughts.

Actually what they wanted to do with this new jungle was to increase the junglers influence. Idk where you are getting your facts but you are plain out wrong

You can probably gank around the 6 to 8 minute mark. That is when they want junglers to appear

from the way you talk my guess would be that you arent a jungler and are annoyed by gankers, well sorry to tell you this but the game is about being creative and a 6 to 8 minute gank for most junglers right now is almost certainly a bad decision if you dont take rangers.

But looking at your profile its easy to see you have no idea what you are talking about.

From what riot has said they wanted to empower the junglers, but instead the junglers are just weaker

They wanted to diversify them, while also lessening the impact of early ganking. If you don't like it, that is fine, but that is the way it is.

Diversify while lessening options? how is that possible? They tried to open up the options but those options to open up just fell flat on their face

Im going to state this again. I like the idea of the update, the actual implications have left much to be desired. I am excited to see where riot takes this. Riot has even said they are looking to adjust the numbers and right now it is all about figuring out what is working and what isnt. They never said it was perfect and as such they will adjust things. This is just one of those things they need to work on

Bears Dont Care1 votes

Actually what riot wanted is to diversify the jungle and make more options open. By removing those early gankers it severly limits diversity. Tanks can early gank and many tank junglers have the best lv 2 ganks in the game, alistar, naut, amu

Let us be serious on what Champs are considered jungler types. Of those, Alistar is not. The intent of nerfing early gankers was to do two things.

  1. Increase diversity. This is because Lee Sin, Rengar, Kha'zix are all extremely prevalent due to early jungling capability and made all other options les viable.
  2. To reduce the weight the jungler role had, which I don't agree with considering ADC is arguably the heaviest role right now.

Actually what they wanted to do with this new jungle was to increase the junglers influence. Idk where you are getting your facts but you are plain out wrong

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes

Read the goddamn patch notes entirely.

from the way you talk my guess would be that you arent a jungler and are annoyed by gankers, well sorry to tell you this but the game is about being creative and a 6 to 8 minute gank for most junglers right now is almost certainly a bad decision if you dont take rangers.

From the way you talk, you're an idiot. Jungle is my main role, and there are plenty of cases where you can gank at the 6 to 8 minute mark. You will clear your first 3 camps around 5 minutes or so. At this point, top and mid will both be level 3 or 4. You can then grab your 2nd buff and gank. Some sustain junglers don't need ranger's, they pick up anything else. You only use ranger's if you need the sustain.

But looking at your profile its easy to see you have no idea what you are talking about.

Ad hominem. If you looked at my profile, how did you assume I didn't jungle? For being Gold, your thought process is bronze.

Diversify while lessening options? how is that possible? They tried to open up the options but those options to open up just fell flat on their face

Like I said, that is their intent. Whether the theory works out in practice is a different argument all together.

It has lessened the impact of Lee sin, Rengar, Kha'zix, and Elise. Unfortunately, some Junglers such as Evelyn, Sejuanni, and Naut have a harder time than necessary. In which case, numbers can be tweaked individually. Evelyn can have higher base armor. Sejuanni may get an alteration on her abilities or her AD. Same for Naut.

As for the items, each one is dependent on the jungler. Warwick prefers skirmisher/poacher. Evelyn prefers Ranger/Skirmisher/stalker The issue is the jungle mobs themselves.

Potato Doc1 votes

Alistar was a jungler at one point and so extremely strong they actually had to nerf him to prevent him from being effective in the jungle

They seek to empower junglers yet make it harder for them. In essence after going back to read it we are both partially wrong and partially right. Neither can claim a victory on this point

clear first 3 camps by 5 mins...

Broski I can clear dragon right now by 5 mins XD you sure you jungle?

again you arent reading what I am saying, yes they dont NEED it, but if they dont want to be out classed by the other jungler (with the exception of ww, trundle, fiddles) they have to take it, ive been experiencing it with every jungle game I play and have yet to be proven wrong

Again you arent reading what I am saying, I said from what you say I would assume, then after checking your profile I learned you did jungle. For not actually reading what I am saying SEVERAL times

Whether the theory works out in practice is a different argument all together

Its not a different argument, that IS the argument. The entire argument is about the theory and how it effects the junglers. That is why we have the pre-season to get that theory to work, or try and get as close as we can to it

unfortunately, some junglers such as Evelyn...

but that is the problem right there. If you buff their base the base stats then it becomes a problem of making them OP, if you say they can work it out then you dont understand how hard it is to balance champions based on base stats. We see it every patch update, so and so's base stats were nerfed or buffed and then the entire community is in an uproar, the solution isnt in the champions its in the items or in the jungle camps themselves

as for the items, each one is dependent on the jungler

the 2nd tier items should be what opens the possibilities not closes them, but with the way the items are built now the path ways are mostly closed/ fixed paths to most junglers, again with the exception of ww trundle and fiddles.

Bears Dont Care1 votes

Broski I can clear dragon right now by 5 mins XD you sure you jungle?

I am not your bro, bud. No one lets you do dragon in the first 5 minutes, the 8% AP/AD is to strong to let go early in the game. So let's be reasonable.

again you arent reading what I am saying, yes they dont NEED it, but if they dont want to be out classed by the other jungler (with the exception of ww, trundle, fiddles) they have to take it, ive been experiencing it with every jungle game I play and have yet to be proven wrong

Warwick makes up for his sustain by lacking utility and the like, the intent is clearly for you not to be in the jungle all day, and making the player spend less time within the jungle.

Again you arent reading what I am saying, I said from what you say I would assume, then after checking your profile I learned you did jungle. For not actually reading what I am saying SEVERAL times

But looking at your profile its easy to see you have no idea what you are talking about.

It is upon the speaker to properly articulate themselves. You cannot tell someone to learn how to read, when your statement goes in had with your previous assertion.

Its not a different argument, that IS the argument. The entire argument is about the theory and how it effects the junglers. That is why we have the pre-season to get that theory to work, or try and get as close as we can to it

THeory seldom works out. In theory, Evelynn can handle it, in actual practice its another matter entirely/ While theoretically the kings of the jungle like Lee sin appear to have been deposed, that only really speaks for early game play/

but that is the problem right there. If you buff their base the base stats then it becomes a problem of making them OP, if you say they can work it out then you dont understand how hard it is to balance champions based on base stats. We see it every patch update, so and so's base stats were nerfed or buffed and then the entire community is in an uproar, the solution isnt in the champions its in the items or in the jungle camps themselves

You say this, but it leads me to believe you didn't read the entire patch history. This pre-season, they used a dififferent calculation for your base stats. Hence why until level 11, you're weaker than normal. If they adjusted your base stat and then altered the growth, they could more easily fie tune and accomodate. So, if Evelynn is too squishy, they could adjust her base stat for level 1-3 without making her too strong and hardy.

In the previous season this was more of an issue because of how your base stats grew in a linear fashion afterwards. This time its a more of a curve.

the 2nd tier items should be what opens the possibilities not closes them, but with the way the items are built now the path ways are mostly closed/ fixed paths to most junglers, again with the exception of ww trundle and fiddles.

You will always have options that are considered the "best". Some junglers will always have more options than others. The case of WW, will just show what they prefer to do. Nerf the item over the champ.

Potato Doc1 votes

keep thinking no one lets me solo drag at 5 mins, ive been doing it and will continue to do it :D i dont need you to tell me if I can or cant (your type of thinking is why I can do it)

WW has less utility

... you cant be serious with that statement

It is upon the author to try is best to help others understand, it is not the authors fault for having his audience not comprehend his meaning when he has tried his hardest

Theory like this is malleable enough to work after enough thought. If you assume it wont be able to work it wont, if you put effort in thought it will.

You use 1 example of pre season I call upon the entire history of league, and any other major video game. My sources beat your measly one

Yes there will always be a "best" but as we see in league they are very good keeping things close with most champs between a 10% difference in win loss ratio which is pretty balanced, for having more then 100 champions, and a lot of champion options really come down to who is better with their selected champion Yes there will be champions with more options, however when it comes to down to the 2nd tier of jungle items, the way they work shouldn't have these walls as much as it is. Now when it comes to tier 3 thats where you narrow it down compared to your type choice, but the tier 2 choices shouldnt be so restricted, especially with each one offering a different aspect of jungling, maybe I want to play more counter jungle this game, regardless of the champion I play I should be able to do this, or maybe I want to be more agressive with my ganks I should be able to pick it without the hindrance of I need to get a few good ganks in or GG for me

Bears Dont Care1 votes

keep thinking no one lets me solo drag at 5 mins, ive been doing it and will continue to do it :D i dont need you to tell me if I can or cant (your type of thinking is why I can do it)

My type of thinking assumes that Dragon remains properly warded/scuttlecrab is maintained. I fail to see how this type of thinking lets you get free 5 minute dragons but whatever.

... you cant be serious with that statement Let us compare him to other junglers.

Lee sin: Provides vision, a slow, has a knockback that also knocks others up into the air if struck. Possesses a shield that he grants to both himself and his fellow champons.

Jarvan: AoE knock up, AoE slow, AoE terrain that can be used to proc stuns such as Vayne's crossbolt. Warwick: AD steroid, ST suppression that suppresses him and the target until interrupted.

Yeah...he has LOTS of utility. Warwick is categorized as a low utility jungler by...everyone. Including Riot.

It is upon the author to try is best to help others understand, it is not the authors fault for having his audience not comprehend his meaning when he has tried his hardest.

Actually it is, if your audience misinterprets or misunderstands what you stated, the fault primarily falls upon you, the speaker. One can only interpret, and when you provide such a context you create a source for the misunderstanding to occur. If you immediately blame the audience for the misinterpretation of your stance, then that is never any good.

Theory like this is malleable enough to work after enough thought. If you assume it wont be able to work it wont, if you put effort in thought it will.

Not really, because there are many, many factors, and much of them assume that you are left alone to do as you please. The main issue with jungling just isn't the difficulty, its also what happens when you are counter jungled. If I am Warwick and you're Lee Sin, I know you have no choice but to back after the 3rd or 4th camp. This leaves me plenty of time to go and steal your 2nd buff, and steal your birds.

You use 1 example of pre season I call upon the entire history of league, and any other major video game. My sources beat your measly one

We use the current context to discuss something, and your "sources", which is really just your anecdotal experience, doesn't mean shit if you don't cite them and utilize them within the context. "I have sources! They matter!" Then use them.

Yes there will always be a "best" but as we see in league they are very good keeping things close with most champs between a 10% difference in win loss ratio which is pretty balanced, for having more then 100 champions, and a lot of champion options really come down to who is better with their selected champion

I do not agree with this, there is a reason that you have some champions like Urgot who just aren't good, and champions such as Lucian who dominate their respective lanes. You really cannot rely upon win/loss ratio because there is often a large skill gap. When there isn't, team comp and coordination become a major factor. So we really cannot look at win rate and suggest that it can be used as a viable tool of determining whether or not something is balanced.

Yes there will be champions with more options, however when it comes to down to the 2nd tier of jungle items, the way they work shouldn't have these walls as much as it is. Now when it comes to tier 3 thats where you narrow it down compared to your type choice, but the tier 2 choices shouldnt be so restricted, especially with each one offering a different aspect of jungling, maybe I want to play more counter jungle this game, regardless of the champion I play I should be able to do this, or maybe I want to be more agressive with my ganks I should be able to pick it without the hindrance of I need to get a few good ganks in or GG for me.

Part of that issue lies primarily within how the jungle works rather than the actual items themselves. 100 second respawn means counter junglig with nunu/ww is disgustingly effective. The lower exp means you can set someone back forever

Lunie1 votes

I'd have to agree as another jungler main. The new jungle is a horrible experience. I know what they said they were going for but they delivered poorly, and I guess they want to fine-tune everything.

In my opinion they really need to nerf jungle camp stats, reduce smite cooldowns, or do a combination of making machete cheaper so pots can be bought and nerfing camps.

They're really shitting on junglers, and I've given up on playing it until they change things.

Matthias91191 votes

Before hand I could finish jungle and then the jungle was more of a place to heal and replenish my strength before I ganked again.

That was the whole point. It was so easy to sustain in the S4 jungle that "carry" or "assassin" junglers (the ones who focus on ganking) were pretty much the only competitively viable ones. Even for "tanky" junglers you usually saw champs like Amumu or Jarvan or Rammus that have really good early ganking capabilities.

Potato Doc1 votes

Before hand I could finish jungle and then the jungle was more of a place to heal and replenish my strength before I ganked again.

That was the whole point. It was so easy to sustain in the S4 jungle that "carry" or "assassin" junglers (the ones who focus on ganking) were pretty much the only competitively viable ones. Even for "tanky" junglers you usually saw champs like Amumu or Jarvan or Rammus that have really good early ganking capabilities.

(assuming we are talking about not taking rangers) But heres the problem with that, When you take the strongest junglers and make it difficult for them in the jungle, everyone else suffers even more.

Matthias91191 votes

Comparitively the bruiser/tank champs clear more safely than the carry/assassin ones now. They're still slower on their first clear, but they can actually do a full clear and not die, or they can clear one camp and the two buffs and have enough health for a level 3 gank. Some of it is that people need to adjust their jungle routes and masteries too. Try starting at Gromp (old big wraith) for tanks and Krugs (old double golems) for autoattackers. Probably avoid the "chickens" (old small wraiths) on your first clear. They hit really really hard now.

If you want to clear your jungle like a boss and stay at high health, buy the "clear your jungle like a boss" item. They want it to be hard to jungle if you're a squishy carry and you buy the jungle items that make you gank better. Strategic tradeoffs.

Potato Doc1 votes

I understand the theory behind it, but even bruiser junglers like vi and udyr suffer quite a bit unless they take rangers. That strategic trade off is more you trading off all early/ mid game potential and hoping your team gets to late game.

Its so easy now a days to look at the enemy junglers build see they arent building rangers and then gank them in their jungle because I know I can kill them and my smite offers me more in the terms of counter jungling then any of the others do. Rangers might not have the slow or extra damage but the instant heal can be extremely deceiving which is all a jungler needs. When i buy the other jungle items I always find myself struggling to keep up, but when I buy the rangers I find myself excelling compared to the other junglers regardless of who it is, and ganks come easy.

What I am trying to argue for is more balance between the items. Its wrong that anyone should feel completely dominant compared to another of the same role just because they chose one item of a same value. Which is every single time for me

Matthias91191 votes

It certainly might need some tweaking. Poacher's Knife seems underwhelming unless you REALLY want to focus on counterjungling at the expense of ganks. I think it's a little early for drastic changes, since I don't think that people have really mastered the new jungle yet, but maybe Ranger's needs to be dialed back a touch.

One of the advantages of how they set it up is that they can adjust sustain and ganking capabilities individually by adjusting the different items and enchants. Carries no longer get automatic scaling jungle sustain based on their damage output.

Potato Doc1 votes

I wouldnt say rangers needs to be dialed back I think the others need to be improved somehow. Even with me saying that I am not sure what those changes would be, I just know they need improvement

More from Gameplay

More by Potato Doc