Why strictly adhering to a META may be unhealthy for League. Warning: Introspection enclosed
So when we think META and League what is usually the first thing that pops into our minds? Is it what roles should be associated with which lanes? Which item builds are currently "in"?
Strictly following an agreed upon Meta can be a good thing. It brings structure, stability and reliability.
However these positives can also be offset by inherent flaws in its nature.
For example. After awhile the META can become stale and boring. META is extremely restrictive in nature it doesn't leave much room for experimentation. Keep in mind experimentation is how this Meta came to be in the first place. In League's infancy there wasn't really any established tactic that the entire community agreed upon. There was a lot of experimentation. The game was still new and fresh to all of us and we didn't really know what to make of it. (That's not to say it wasn't fun as hell back then too.) Nowadays we have this Meta that has been established and reinforced over years.
Another problem that we have with Meta is it basically handcuffs the champion creation process. Riot has been designing champions that are predisposed to certain roles within this Meta for a long time. It doesn't really allow for very much flexibility when it comes to design choices for the champion team. Riot designs a new champion and the first thing people are asking is what role that champion is for. Riots introduction pages basically pigeon hole that champion for the rest of their life.
In conclusion, I believe that while sticking to a META has its merits there will always be downsides to this strict policy as well.
What do you think? Let's discuss the Meta of League and how we could possibly change things to introduce new concepts to League and make it better!