Assassin rework that turns Rengar into a bruiser/fighter/tank..

DahakaProd·10/24/2016, 11:04:20 AM·1 votes·697 views

As most of you know by now, assassin rework is well on its way on the PBE, we already had a taste of gameplay through streamers and PBE accounts alike. Also, as most of you know, whatever crap rito does on the PBE pretty much ships out to live with almost no changes whatsoever, few exceptions aside. Let's talk about Rengar then, rito themselves posted about the goal of the rework being a more fair hunt where Rengar kills the strongest. so let's see:

You can read all of the changes here: http://www.surrenderat20.net/2016/10/1018-pbe-update.html#ass13 but I'll list it in short

Passive stacks - Rengar loses stacks while out of combat - uh hello? rito?

Q - fine, a new directional, cast ability with 2 parts, ok sure - stops the 0.1 sec bursts

W - overloaded cc cleansing ability at maximum stacks, heals for damage taken within 1,5 sec on non max stacks- uhhhh, why? why does an assassin need that anyway? Oh, let's continue, shall we.

E - basically the same as now, no changes, cool

Thrill of the Hunt (R): No Cost 130/100/70 sec Cooldown Rengar's predatory instincts take over, causing him to Camouflage for 14/22/30 seconds. While active, Rengar gains 40% Movement Speed and vision of the nearest enemy champion (within 2000/3000/4000 range), who he can leap to for a guaranteed critical strike. Attacking or casting most spells ends Thrill of the Hunt. Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.

What this actually means: Rengar reveals the NEAREST enemy champion. So nearest = strongest? No? Oh you mean the new bonetooth necklace which is basically a stat boost for 5 unique champs that you can slay for bonus AD, yea, taking out that Nami sure feels like a hunt for the strongest. Upon ulting that champion gets a mark over their head, no matter the distance from the target, can only jump to the marked person and gets a critical strike on the marked champion. If you wanna jump to a minion, nope, if you wanna jump to a non marked champion, nope, if you wanna get behind your target, nope, stealth now classified as camouflage, they see you, something like eve passive. WTF IS AN ASSASSIN SUPPOSE TO DO WITH THAT ULTIMATE

Exactly, nothing. Players will simply hug each others asses like they do on live, their tank/support will be the closest one and there goes your ulti for nothing. Only way Rengar will be played with this crap is by building tank or high hp/resists bruiser for engaging, while doing basically nothing in the long run. So much for an assassin rework, meanwhile Vayne's R get's true invisibility, cannot be revealed with pink wards, while Rengar and Twitch get fucked over, cool, (Twitch, really?), Cheers.

Giving constructive feedback:

Q - fine W - Either keep the cc cleansing at max stacks and remove healing, or vice versa, leaving both will just encourage people to play tankgar E - fine R - Instead of pushing this dead kitten out, how about you return the true vision of all champions and let Rengar do what he's suppose to, pick off targets out of position, not dive an entire team alone. To keep the clarity and fairness of the hunt, put global marks about every enemy champion (nocturne ult 2.0 and scrap the bloody tags?), let us play mind games and introduce a factor of fear, you know, hunter and prey? But above everything else, allow Rengar to jump to whatever and whoever he wants while in range... it doesn't make any sense to only be able to jump on a Rammus simply because he's hugging his ADC because of the mark, even keep the rotten camouflage if you absolutely need to...

0 Comments