Would any of these be good buffs for Bard

420Templar··1 votes·408 views

Bard was designed as a full out balls to the wall utility support, and quite frankly he cannot successfully do that right now. These buffs are aimed at making it so he doesn't need to rely on items or absolutely immaculate positioning to be remotely useful.

Note that not all these buffs would be applied at once. Let's be reasonable here.

**Stats ** -Bard's range is increased from 525 to 550.

Traveller's Call
-Meep base damage increased from 30 to 55. -At 20 chimes, Meeps now deal magic damage equal to 5% of the primary target's max health (Previous rank 20 buff was 25 more damage). -At 60 chimes, Meeps now deal an additional 35 (+15% Ability Power) magic damage (Previous rank 60 buff was 35 more damage).

Cosmic Bind -Stun duration increased from 1/1.2/1.4/1.6/1.8 to 1/1.25/1.5/1.75/2. No particular reason, I just like even numbers.

Caretaker's Shrine -Mana Cost changed from 100/105/110/115/120 to 100/100/100/100/100. It's 2015 Riot, stop making non-ultimate abilities cost over 100 mana. -Time it takes shrines to charge to full power increased from 10/10/10/10/10 seconds to 10/9/8/7/6 seconds. -Heal increased from minimum 30/60/90/120/150 (+20% Ability Power) and maximum 70/110/150/190/230 (+45% Ability Power) to minimum 30/60/90/120/150 (+8% missing health) (+20% Ability Power) and maximum 70/110/150/190/230 (+8% maximum health) (+45% Ability Power).

Magical Journey -Bard now breaststrokes through Magical Journey. Trust me, this is important.

Tempered Fate -Now has Passive: Collecting chimes reduces the cooldown of Tempered Fate by 5 seconds.

Tell me what you think, keeping in mind these wouldn't all be applied at the same time.

2 Comments

Kledy McKledFace1 votes

hes already op lol youre just playing him wrong

Sauvagess1 votes

Yeah, I can attest to this. I've been absolutely wrecking face with Bard. He's like the only support I'll play nowadays, and play him willingly.

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